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3.0#82

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obvEve merged 38 commits intodevfrom
3.0
Apr 10, 2026
Merged

3.0#82
obvEve merged 38 commits intodevfrom
3.0

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@obvEve obvEve commented Jan 6, 2026

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@obvEve obvEve self-assigned this Jan 6, 2026
@obvEve obvEve added documentation Improvements or additions to documentation enhancement New feature or request labels Jan 6, 2026
obvEve and others added 6 commits January 6, 2026 16:06
* SSSS additions for sending values

* SSSS additions!!

* Do all settings properly

* SSSS stuff

* Fix: Harmony is not created early enough, causing patches to fail

* Improve & Fix docs

* feat: SSSS Improvements/Additions (#87)

* feat: SettingResponseType enum | CustomSetting:LastUpdateType

* CustomDropdownSetting & CustomTwoButtonSetting -> HasValueChanged

* Improve documentation
@obvEve obvEve linked an issue Mar 27, 2026 that may be closed by this pull request
@obvEve obvEve merged commit f0b173d into dev Apr 10, 2026
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@obvEve obvEve deleted the 3.0 branch April 10, 2026 12:00
obvEve added a commit that referenced this pull request Apr 10, 2026
* Use ``field`` keyword

* 3.0 (#82)

* 3.0

* Update Attribute to Attributes namespace

* Namespace fix

* Change DoorPermissionCheck to use bitwise

* SSSS additions (#85)

* SSSS additions for sending values

* SSSS additions!!

* Do all settings properly

* SSSS stuff

* Fix: Harmony is not created early enough, causing patches to fail

* Improve & Fix docs

* feat: SSSS Improvements/Additions (#87)

* feat: SettingResponseType enum | CustomSetting:LastUpdateType

* CustomDropdownSetting & CustomTwoButtonSetting -> HasValueChanged

* Improve documentation

* Fix build (Please Exiled stop changing it)

* docs: Change & symbol to and

* Update csproj to obvEve instead of Misfiy & Bump version to 3.0.0

* Minor code improvements

* CustomPlainTextSetting::LastInputText -> Remove validation as basegame already does it

* Change version to 3.0.0-beta1

* Fix? --output on nuget.yml dotnet pack

* Remove CustomHeader::Gameplay

* File-scoped namespaces

* CustomSetting:HasValueChanged -> Explicitly default to false

* Improvements to RoomExtensions (#84)

* TryGetTeleportLocation

* RoomSafetyFailReason

* RoomSafetyFailReason.KnownBad + public KnownUnsafeRooms

* fix RoomSafetyFailReason.KnownBad being unused

* Fix errors

* Prefab Debugging (#88)

* fix: nuget push

* Bump to V3.0.0-beta2

* docs: Remove outdated mention of RoleExtensions and add CallOnLoadAttribute mention in README.md

* CustomHeader::Label & ReducedPadding getters

* fix: CustomPlainTextSetting not implementing HasValueChanged

* Improve github actions

* fix actions? i added a space by accident

* Fix redundant step + only upload SecretAPI

* Minor code improvements

* PlayerRoundIgnore (#89)

* PlayerRoundIgnore

* Handle player leaving

* 3.0-beta3

* Consistency

* Test setting up dotnet

* List References

* ls steps.refs.outputs.target

* Remove debug

* Fix: Workflow

* Remove hintpath + use LabApi

* Use .props more

* Fix stuff (#91)

* Try fix stuff

* Fix it finally

---------

Co-authored-by: evelyn <85962933+Misfiy@users.noreply.github.com>

* Bump version to beta4

* Remove old remark

* Add remark to GetRandomValue

* Bump version to stable

---------

Co-authored-by: Misfiy <85962933+Misfiy@users.noreply.github.com>
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[Suggestion] SSS ResponseMode setting

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