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Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
package org.cyclops.integrateddynamics.gametest;

import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.gametest.framework.GameTestHelper;
import net.minecraft.server.level.ServerLevel;
import net.minecraft.world.clock.WorldClocks;
Expand All @@ -10,8 +11,13 @@
import org.cyclops.cyclopscore.gametest.GameTest;
import org.cyclops.cyclopscore.helper.IModHelpers;
import org.cyclops.integrateddynamics.Reference;
import org.cyclops.integrateddynamics.api.part.PartPos;
import org.cyclops.integrateddynamics.api.part.PartTarget;
import org.cyclops.integrateddynamics.api.part.read.IPartStateReader;
import org.cyclops.integrateddynamics.api.part.read.IPartTypeReader;
import org.cyclops.integrateddynamics.core.evaluate.variable.*;
import org.cyclops.integrateddynamics.core.helper.Helpers;
import org.cyclops.integrateddynamics.core.helper.PartHelpers;
import org.cyclops.integrateddynamics.core.part.PartTypes;
import org.cyclops.integrateddynamics.part.aspect.Aspects;

Expand Down Expand Up @@ -57,44 +63,41 @@ public void testAspectsReadWorldWeatherThunderFalse(GameTestHelper helper) {
testReadAspect(POS, helper, PartTypes.WORLD_READER, Aspects.Read.World.BOOLEAN_WEATHER_THUNDER, ValueTypeBoolean.ValueBoolean.of(false));
}

@GameTest(template = TEMPLATE_EMPTY, environment = Reference.MOD_ID + ":time_day")
public void testAspectsReadWorldIsDayTrue(GameTestHelper helper) {
Supplier<IAspectVariable> variableSupplier = GameTestHelpersIntegratedDynamics.testReadAspectSetup(POS, helper, PartTypes.WORLD_READER, Aspects.Read.World.BOOLEAN_ISDAY);
helper.succeedWhen(() -> {
helper.getLevel().registryAccess().get(WorldClocks.OVERWORLD).ifPresent(clockHolder ->
((ServerLevel) helper.getLevel()).clockManager().setTotalTicks(clockHolder, 1000L));
GameTestHelpersIntegratedDynamics.assertValueEqual(helper, variableSupplier.get(), ValueTypeBoolean.ValueBoolean.of(true));
});
}

@GameTest(template = TEMPLATE_EMPTY, environment = Reference.MOD_ID + ":time_night")
public void testAspectsReadWorldIsDayFalse(GameTestHelper helper) {
Supplier<IAspectVariable> variableSupplier = GameTestHelpersIntegratedDynamics.testReadAspectSetup(POS, helper, PartTypes.WORLD_READER, Aspects.Read.World.BOOLEAN_ISDAY);
helper.succeedWhen(() -> {
helper.getLevel().registryAccess().get(WorldClocks.OVERWORLD).ifPresent(clockHolder ->
((ServerLevel) helper.getLevel()).clockManager().setTotalTicks(clockHolder, 13000L));
GameTestHelpersIntegratedDynamics.assertValueEqual(helper, variableSupplier.get(), ValueTypeBoolean.ValueBoolean.of(false));
});
}

@GameTest(template = TEMPLATE_EMPTY, environment = Reference.MOD_ID + ":time_night")
public void testAspectsReadWorldIsNightTrue(GameTestHelper helper) {
Supplier<IAspectVariable> variableSupplier = GameTestHelpersIntegratedDynamics.testReadAspectSetup(POS, helper, PartTypes.WORLD_READER, Aspects.Read.World.BOOLEAN_ISNIGHT);
helper.succeedWhen(() -> {
helper.getLevel().registryAccess().get(WorldClocks.OVERWORLD).ifPresent(clockHolder ->
((ServerLevel) helper.getLevel()).clockManager().setTotalTicks(clockHolder, 13000L));
GameTestHelpersIntegratedDynamics.assertValueEqual(helper, variableSupplier.get(), ValueTypeBoolean.ValueBoolean.of(true));
});
}

@GameTest(template = TEMPLATE_EMPTY, environment = Reference.MOD_ID + ":time_day")
public void testAspectsReadWorldIsNightFalse(GameTestHelper helper) {
Supplier<IAspectVariable> variableSupplier = GameTestHelpersIntegratedDynamics.testReadAspectSetup(POS, helper, PartTypes.WORLD_READER, Aspects.Read.World.BOOLEAN_ISNIGHT);
helper.succeedWhen(() -> {
helper.getLevel().registryAccess().get(WorldClocks.OVERWORLD).ifPresent(clockHolder ->
((ServerLevel) helper.getLevel()).clockManager().setTotalTicks(clockHolder, 1000L));
GameTestHelpersIntegratedDynamics.assertValueEqual(helper, variableSupplier.get(), ValueTypeBoolean.ValueBoolean.of(false));
});
@GameTest(template = TEMPLATE_EMPTY)
public void testAspectsReadWorldIsDayAndIsNight(GameTestHelper helper) {
ServerLevel level = (ServerLevel) helper.getLevel();

// Day-phase cable at POS: check BOOLEAN_ISDAY=true and BOOLEAN_ISNIGHT=false at clock=1000 (day)
Supplier<IAspectVariable> isDayTrueSupplier = GameTestHelpersIntegratedDynamics.testReadAspectSetup(POS, helper, PartTypes.WORLD_READER, Aspects.Read.World.BOOLEAN_ISDAY);
PartPos partPosDay = PartPos.of(level, helper.absolutePos(POS), Direction.WEST);
PartHelpers.PartStateHolder<?, ?> dayStateHolder = PartHelpers.getPart(partPosDay);
IPartTypeReader dayPartReader = (IPartTypeReader) dayStateHolder.getPart();
IPartStateReader dayPartState = (IPartStateReader) dayStateHolder.getState();
Supplier<IAspectVariable> isNightFalseSupplier = () -> dayPartReader.getVariable(PartTarget.fromCenter(partPosDay), dayPartState, Aspects.Read.World.BOOLEAN_ISNIGHT);

// Night-phase cable at POS.offset(2,0,0): use a separate cable so LazyAspectVariable instances are fresh
BlockPos posNight = POS.offset(2, 0, 0);
Supplier<IAspectVariable> isDayFalseSupplier = GameTestHelpersIntegratedDynamics.testReadAspectSetup(posNight, helper, PartTypes.WORLD_READER, Aspects.Read.World.BOOLEAN_ISDAY);
PartPos partPosNight = PartPos.of(level, helper.absolutePos(posNight), Direction.WEST);
PartHelpers.PartStateHolder<?, ?> nightStateHolder = PartHelpers.getPart(partPosNight);
IPartTypeReader nightPartReader = (IPartTypeReader) nightStateHolder.getPart();
IPartStateReader nightPartState = (IPartStateReader) nightStateHolder.getState();
Supplier<IAspectVariable> isNightTrueSupplier = () -> nightPartReader.getVariable(PartTarget.fromCenter(partPosNight), nightPartState, Aspects.Read.World.BOOLEAN_ISNIGHT);

// Set clock to day and immediately sync skyDarken (no runAfterDelay needed, avoids clock race conditions)
level.clockManager().setTotalTicks(level.registryAccess().getOrThrow(WorldClocks.OVERWORLD), 1000L);
level.environmentAttributes().invalidateTickCache();
level.updateSkyBrightness();
GameTestHelpersIntegratedDynamics.assertValueEqual(helper, isDayTrueSupplier.get(), ValueTypeBoolean.ValueBoolean.of(true));
GameTestHelpersIntegratedDynamics.assertValueEqual(helper, isNightFalseSupplier.get(), ValueTypeBoolean.ValueBoolean.of(false));

// Set clock to night and immediately sync skyDarken
level.clockManager().setTotalTicks(level.registryAccess().getOrThrow(WorldClocks.OVERWORLD), 13000L);
level.environmentAttributes().invalidateTickCache();
level.updateSkyBrightness();
GameTestHelpersIntegratedDynamics.assertValueEqual(helper, isDayFalseSupplier.get(), ValueTypeBoolean.ValueBoolean.of(false));
GameTestHelpersIntegratedDynamics.assertValueEqual(helper, isNightTrueSupplier.get(), ValueTypeBoolean.ValueBoolean.of(true));
helper.succeed();
}

@GameTest(template = TEMPLATE_EMPTY, environment = Reference.MOD_ID + ":weather_clear2")
Expand Down
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