Misc Fixes for Wii Map TUs#3168
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Couple of guessed inline names that seemed to make sense
New to updating these but tried to correct some odd ones
I think these are closer to correct
Report for Shield (c8fa8c9 - 68a0a41)📈 Matched code: 50.28% (+0.00%, +384 bytes) ✅ 1 new match
Report for ShieldD (c8fa8c9 - 68a0a41)📈 3 improvements in unmatched items
Report for RZDE01_02 (c8fa8c9 - 68a0a41)📈 Matched code: 54.83% (+0.15%, +15504 bytes) ✅ 44 new matches
...and 14 more new matches 📈 44 improvements in unmatched items
...and 14 more improvements in unmatched items 📉 1 regression in an unmatched item
Report for DZDE01 (c8fa8c9 - 68a0a41)📈 Matched code: 52.30% (+0.08%, +7764 bytes) ✅ 23 new matches
📈 38 improvements in unmatched items
...and 8 more improvements in unmatched items Report for GZ2P01 (c8fa8c9 - 68a0a41)No changesReport for GZ2E01 (c8fa8c9 - 68a0a41)No changesReport for RZDJ01 (c8fa8c9 - 68a0a41)📈 Matched code: 53.95% (+0.10%, +10204 bytes) ✅ 25 new matches
📈 36 improvements in unmatched items
...and 6 more improvements in unmatched items Report for RZDP01 (c8fa8c9 - 68a0a41)📈 Matched code: 53.81% (+0.09%, +9492 bytes) ✅ 24 new matches
📈 37 improvements in unmatched items
...and 7 more improvements in unmatched items Report for GZ2J01 (c8fa8c9 - 68a0a41)No changesReport for RZDE01_00 (c8fa8c9 - 68a0a41)📈 Matched code: 47.12% (+0.06%, +6736 bytes) ✅ 21 new matches
📈 40 improvements in unmatched items
...and 10 more improvements in unmatched items |
oops
Mostly dmap (there's still a lot missing here particularly in mapControl)
Also did some minor updates to the splits/symbols for those files, new to that process so they should probably be taken with extra scrutiny. The symbols with
$<numbers>at the end were just taken from objdiff, I didn't check if the map had "correct" values for those.Not sure if all of the float math is right, tried to confirm it was mostly regalloc but not entirely certain