Command & Conquer: Generals – Zero Hour (MultiMonitor Lock)
-
Updated
Mar 22, 2026 - C++
Command & Conquer: Generals – Zero Hour (MultiMonitor Lock)
Command & Conquer Generals: Zero Hour in the browser — the real 2003 engine compiled to WebAssembly. One-click play: assets stream once and cache permanently in OPFS; static hosting, no backend required. D3D8→WebGL2 renderer, WebRTC P2P multiplayer (WIP).
Command & Conquer Generals: Zero Hour running natively on Android — real engine (EA GPL v3 source, via GeneralsX)
Add a description, image, and links to the cnc-generals topic page so that developers can more easily learn about it.
To associate your repository with the cnc-generals topic, visit your repo's landing page and select "manage topics."