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Bevy segfaults on some Windows systems after Rust 1.79 update #126442

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@mockersf

The issue was first noticed in CI: https://github.com/bevyengine/bevy/actions/runs/9505180010/job/26199467296

The same job works on Rust 1.78: https://github.com/mockersf/bevy/actions/runs/9506123706/job/26202601792

A few users reported the same error, so it's not just on virtualised hardware. It's also not on all Windows machines

It seems to be triggered when rendering. Running an example from the Bevy repository that renders something reliably causes a segfault on some systems when using DirectX12. Running directly examples from wgpu don't seem to cause the crash.

A user report that it fails on nightly-2024-04-18, and works on nightly-2024-04-17

Sorry that's not much to go on, but I don't have an affected system available.

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    C-gubCategory: the reverse of a compiler bug is generally UB

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