test - #2
Closed
mirelle7 wants to merge 7 commits into
Closed
Conversation
|
mirelle7
pushed a commit
that referenced
this pull request
Aug 22, 2026
…es landed Records what the pre-implementation verification sweep found, because the refutations are worth more than the fixes and will be re-derived otherwise. The headline: handoff3's 12 open findings had accurate file:line citations and inaccurate reasoning about them. TheSuperHackers#8's prescribed fix is already in the tree and its stated mechanism is architecturally impossible; #2/#3's would have written only entry [0] of a MAX_SEATS array; TheSuperHackers#9's would have left a pad seat unable to place anything at all; TheSuperHackers#10's and TheSuperHackers#13's named causes cannot produce the reported symptoms; TheSuperHackers#11 is partly dead code behind a static that is never assigned. Also records the build recipe that actually works (VS-bundled cmake, not whatever is on PATH), three SSH/PowerShell failure modes that exit 0 while doing nothing, six new findings nobody had written down, and the probe TheSuperHackers#8 needs before it can be diagnosed at all - the existing input log is structurally blind to click messages.
mirelle7
pushed a commit
that referenced
this pull request
Aug 22, 2026
…sposition narrowed to two candidates TheSuperHackers#4 VERIFIED in full: three seats showed three faction schemes, and on seat 0's defeat only seat 0's bar went observer while seats 1 and 2 kept theirs. The empty-looking bar in the first screenshot was simply nothing selected. #2/#3 half passes. The trigger fires and there is no global input freeze - seats 1 and 2 played on, which was the sharper claim. But the splash is centred on the whole display instead of the seat's viewport, and the operator reports money and team overlays doing the same, so it is broader than the finding. Three hypotheses were tried and all three are refuted in the doc, with the two survivors named: isSplitscreenEnabled() false at creation time, or info.windows empty so the transform loop iterates nothing. Both fall out of one probe. Stopping there rather than guessing a fourth time. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
mirelle7
pushed a commit
that referenced
this pull request
Aug 22, 2026
…again The end-of-match splash is centred on the whole display instead of the seat's viewport. FIVE static hypotheses have now been refuted, all by reading: * seat 0 is not on a legacy path - ScriptActions.cpp:217/220/241/244/263 all call showOutcomeSplashForSeat(0, ...), the same entry seats 1..7 use. * seat 0 has a view - InGameUI.cpp sets s0->m_view = TheTacticalView. * the full-display size guard cannot bail - seat 0's viewport is 960x540 of 1920x1080. * isSplitscreenEnabled() is true - CommandLine.cpp:797 sets m_splitscreenEnabled = TRUE in parseSplitscreenDev, and GameEngine.cpp:608 forwards it to the seat manager. * info.windows is populated - winCreateFromScript ends with `if(info) *info = scriptInfo;` after pushing every parsed root. Every gate that could skip the transform is open, and the transform itself looks correct. That is the point to stop reasoning and measure, so this logs every gate, the view/display geometry, and for each root the before, the values written, and a READ BACK of what the window manager actually stored. If the readback matches what was set, the transform worked and something re-applies authored geometry afterwards - which makes it an ordering problem, not a maths one, and points somewhere entirely different. Instrumentation only, default OFF, GX_SPLASHPROBE=1. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
No description provided.