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Improve Xcode support #459

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@madsmtm

There is a bunch of Rust tools out there that ease access to (parts of) Xcode:

But all of them currently feel quite clunky, or are missing a lot of functionality.

If we actually desire at least somewhat competitiveness with Swift (#429), it needs to be easy to:

  • Use storyboards/nib files.
  • Use assets.
  • Configure application information (Info.plist).
  • Use advanced debugging utilities (main thread checker, UI hierarchy viewer, metal shader debugger, ...).
  • Bundle, sign and publish to the app store.

All of these are certainly possible to do outside of Xcode, and we should strive towards that eventually, but it's going to take a lot of time for the ecosystem to get there! So instead, we should start by making it easier to work with Rust projects inside Xcode!

Perhaps a path forward would be some combination of rust-xcode-plugin / rust-xcode-langspec, a Source Editor Extension and cargo-xcode? Ideally, we'd want full LSP-like support, and probably eventually some kind of IBAction/IBOutlet support, but having a solid way to run Rust applications from inside Xcode would be a huge step!

Let's also remember that Rust is not the only ecosystem that has this problem, perhaps we can learn from what others are doing? Mentioning XcodeGen here.

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