Additional Fields Definitions#2
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Time Bonus equals
(TimeBonusTimeLimit - {current time in seconds}) * TimeBonusPerSecondSpeed Bonus Takes the avarage of the top
PointMarkerMaxCountspeed values (usuallymax(3, {number of checpoints})) which are stored in thePointMarkerRecordSpeedspeed array, then subtracts 20.0 and multiplies the difference by 220 (with a final minimum of 0)In the case the level contains no checkpoints, the speed when touching the goal ring is used instead, which is stored in a separate
GoalRingSpeedThe rest should hopefully be self explaintory