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Renderer debt: physical Neon Dispersion features #103
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cool-ideas™Speculative high-leverage ideas worth exploringSpeculative high-leverage ideas worth exploringenhancementNew feature or requestNew feature or requestwork-in-progressCycle or PR is intentionally in progress and not ready to mergeCycle or PR is intentionally in progress and not ready to merge
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cool-ideas™Speculative high-leverage ideas worth exploringSpeculative high-leverage ideas worth exploringenhancementNew feature or requestNew feature or requestwork-in-progressCycle or PR is intentionally in progress and not ready to mergeCycle or PR is intentionally in progress and not ready to merge
Follow-On Debt
Neon Dispersion is now implemented with the renderer primitives that exist today, but the literal cinematic prompt needs renderer capabilities that are not yet first-class.
Missing Capabilities
Acceptance Criteria
scenes/neon-dispersion.jedit-scenecan be upgraded to use the new fields while preserving fallback behavior for older scene assets.Follow-on from #101 / #102.