feat(react-chess-game): introduce typed game events and AudioManager for sound system#81
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The error sound was replaced with silence for illegal moves, but the test wasn't updated to reflect this change. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
The file was causing a lint error because it's not part of the TypeScript project but was being parsed by the TypeScript parser. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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Summary
Redesigns the sound system with a typed event architecture and centralized audio management:
Typed game events: New
ChessGameEventdiscriminated union with detailed event payloads (move-made,illegal-move,clock-timeout) including check/checkmate/draw state, move details, and timeout player infoAudioManager utility: Centralized audio handling with preloaded
HTMLAudioElementinstances for each sound type, proper cleanup viadestroy(), and graceful fallback for SSR/test environmentsSmart sound mapping: Maps game events to appropriate audio events with priority-based logic (checkmate → draw → promotion → castling → capture → check → move)
Bundled audio assets: Includes OGG sound files for capture, move, notify, timeout, and silence (for illegal moves)
Test plan
npm testpassesnpm run buildsucceeds🤖 Generated with Claude Code