LACNification of New Varadaro#12503
Conversation
0b082b9: maps/map_files/New_Varadero/New_Varadero.dmm Automatically commited by: tools\mapmerge2\fixup.py
0b082b9: maps/map_files/New_Varadero/New_Varadero.dmm Automatically commited by: tools\mapmerge2\fixup.py
0b082b9: maps/map_files/New_Varadero/New_Varadero.dmm Automatically commited by: tools\mapmerge2\fixup.py
0b082b9: maps/map_files/New_Varadero/New_Varadero.dmm Automatically commited by: tools\mapmerge2\fixup.py
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This pull request has conflicts, please resolve those before we can evaluate the pull request. |
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Genuinely no clue what part is causing the tests to fail |
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According to the linter report, your issues are twofold 1: https://github.com/cmss13-devs/cmss13/actions/runs/28707771385/job/85136213984?pr=12503 2: https://github.com/cmss13-devs/cmss13/actions/runs/28707771385/job/85136189393 There may be other issues after this but its a gradual process. Most of this is just small tidying up which saves the maptainers time when they start to review a map. |
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saw those, just could not figure out where the error for the forecon and new varadero survs gear was coming from, and amazingly after literally changing almost nothing about it, it resolved? |
30f0449: maps/map_files/New_Varadero/New_Varadero.dmm 30f0449: maps/map_files/New_Varadero/sprinkles/33.EngineeringHoldout.dmm 30f0449: maps/map_files/New_Varadero/sprinkles/33.LibraryIntoRestaraunt.dmm 30f0449: maps/map_files/New_Varadero/sprinkles/50.HospitalAlternate.dmm Automatically commited by: tools\mapmerge2\fixup.py
30f0449: maps/map_files/New_Varadero/New_Varadero.dmm Automatically commited by: tools\mapmerge2\fixup.py
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Your last error appears to be the game trying to find the nightmare insert 33.LibraryIntoRestaraunt. However, the ID of the nightmare insert tag on the main map is misspelled as Libary, instead of Library. |
About the pull request
This PR aims to give New Varadaro a full pass over to bring it somewhat up to graphical snuff with other more recent maps while making the areas less abstract changes. Some areas have also been modified in layout to match the maps lore of being an LACN naval base and to be less bland game play wise with multiple sight lines being broken up along with new sight lines added.
Tons of detailing and the sort have been added to the map to help remedy the maps stale abstract nature.
Uniforms, equipment, and armor sprites added by this PR should be considered as placeholders to be replaced by a later PR actually implementing proper LACN gear
All LACN job titles have been lended from Brazilian mainly to add some variety and distinction to the roles compared to the roles of the USCM
I am aware that there are ongoing overhauls for New Varadaro and as such this PR merely aims to serve as a palette cleanser for the map's visual design to bide players over in the meantime as those PRs continue to boil, i highly encourage the mappers working on those to butcher any changes made by this passover for parts if they feel it would gel well with the map overhaul
cannon sprites from Laky's NV rework
Explain why it's good for the game
New Varadaro is one of the older maps in CM13 and hasn't received as much love compared to other maps and it shows in terms of the maps game feel and visual variety i believe that a passover like this should help aid and improve player experience of the map and will improve the game play and RP opportunities provided by the map.
Screenshots & Videos
Cargo expansionBeach bar replacement

eyecandy vista point

Unknown Vessel passover

Research caves passover

Monsoon replacement + hangar bay (beach caves replacement)

Walkway extension replacement/passover

Palm beach LZ rework

Reworked Map Specific Survs

Changelog
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mapadd: added 2 runways, an areodrome, entrance area, along with an expanded cargo area to New Varadaro along with various minor tweaks and detailing to New Varadaro
maptweak: tweaked New Varadaro overall to reflect it's LACN naval base status
/:cl: