Render optional bevy_dev_tools - #24660
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hymm
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I ran cargo tree -p bevy_remote --no-default-features and cargo tree -p bevy_dev_tools and confirmed bevy_render is no longer being pulled in. I think this is an ok solution in the short term, so I'm approving.
In the long term, the stuff that is not rendering related feels like a repeat of bevy_utils a bit. For non rendering tools, we've got: a CI tool, merging 3d meshes, logging for pointer events, , logging for state transitions, schedule info, and some backend features for the inspector. It's tempting to split the crate into 2 with rendering vs non rendering features, but it might be better to wait and see. I expect the editor dev will make it more clear what the splits should be.
JMS55
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