Multi-product builder crafting developer tools, games, creative runtimes, and self-hosted systems.
I enjoy turning ambitious ideas into real products—from rendering engines and headless platforms to gaming experiments, desktop tools, automation, and infrastructure.
Website · Projects · Open-source interests
- 🎮 Games & interactive systems — 2D rendering, gameplay experiments, visual tooling, and creative runtimes.
- 🧰 Developer tools — products that make building, automation, and local workflows more powerful.
- 🏗️ Multi-product platforms — reusable foundations for launching and operating multiple products.
- ☁️ Self-hosted infrastructure — Docker, deployment platforms, reverse proxies, and production operations.
- 🤖 AI-assisted creation — practical agent workflows across code, design, 2D, and 3D environments.
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A self-hosted database access control plane built with Next.js and Payload CMS, with lightweight SQLite control-plane storage. Its isolated PostgreSQL and MySQL adapters power user, database, and grant management alongside a guarded SQL workspace.
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A low-level JavaScript and TypeScript 2D rendering engine with a transparent, modular pipeline.
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A headless CMS and API platform for shipping content-driven products and isolated multi-tenant systems.
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A local bridge for controlling Blender from Codex or a terminal using structured commands.
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A desktop coding-agent product built around a private LLM gateway and a local Codex runtime.
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Gaming is part of the long-term product direction—not just a side badge. I am building the foundations for:
- browser-first 2D experiences and reusable engine modules;
- scene, animation, interaction, sprite, text, and editor tooling;
- 3D creation workflows powered by Blender automation;
- small playable experiments that can grow into complete products.
The goal is simple: build the engine, build the tools, then build the worlds.
Understand the system → design the foundation → ship the product → verify the reality
I value modular architecture, readable internals, practical automation, and products that can survive outside a demo environment.
BUILD · PLAY · SHIP · REPEAT

