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bestmaa/README.md

Animated gaming developer workspace with a cartoon builder, code monitor, game controller, and floating 2D and 3D elements

Hey, I'm Aditya Nandlal 👋

Multi-product builder crafting developer tools, games, creative runtimes, and self-hosted systems.

I enjoy turning ambitious ideas into real products—from rendering engines and headless platforms to gaming experiments, desktop tools, automation, and infrastructure.

Website · Projects · Open-source interests

Builder mode

  • 🎮 Games & interactive systems — 2D rendering, gameplay experiments, visual tooling, and creative runtimes.
  • 🧰 Developer tools — products that make building, automation, and local workflows more powerful.
  • 🏗️ Multi-product platforms — reusable foundations for launching and operating multiple products.
  • ☁️ Self-hosted infrastructure — Docker, deployment platforms, reverse proxies, and production operations.
  • 🤖 AI-assisted creation — practical agent workflows across code, design, 2D, and 3D environments.

Featured builds

A self-hosted database access control plane built with Next.js and Payload CMS, with lightweight SQLite control-plane storage. Its isolated PostgreSQL and MySQL adapters power user, database, and grant management alongside a guarded SQL workspace.

TypeScript Payload CMS PostgreSQL MySQL SQLite Docker AGPL-3.0-only

A low-level JavaScript and TypeScript 2D rendering engine with a transparent, modular pipeline.

TypeScript Canvas WebGL2 Game Tech

A headless CMS and API platform for shipping content-driven products and isolated multi-tenant systems.

TypeScript Headless CMS APIs Multi-tenant

A local bridge for controlling Blender from Codex or a terminal using structured commands.

Python Blender 3D Creative Tools

A desktop coding-agent product built around a private LLM gateway and a local Codex runtime.

TypeScript Rust Tauri AI Agents

Game lab

Gaming is part of the long-term product direction—not just a side badge. I am building the foundations for:

  • browser-first 2D experiences and reusable engine modules;
  • scene, animation, interaction, sprite, text, and editor tooling;
  • 3D creation workflows powered by Blender automation;
  • small playable experiments that can grow into complete products.

The goal is simple: build the engine, build the tools, then build the worlds.

Working stack

Product & UI

TypeScript JavaScript React Next.js Payload CMS HTML5 CSS3

Backend & data

Node.js REST APIs PostgreSQL MySQL SQLite

Desktop, systems & delivery

Rust Tauri Python Docker Linux Traefik Dokploy GitHub Actions

Games, graphics & creative tools

Canvas 2D WebGL2 Blender 2D and 3D

Build philosophy

Understand the system → design the foundation → ship the product → verify the reality

I value modular architecture, readable internals, practical automation, and products that can survive outside a demo environment.

BUILD · PLAY · SHIP · REPEAT

Pinned Loading

  1. raw2d raw2d Public

    Low-level 2D rendering engine for JavaScript and TypeScript—Canvas-first and WebGL2-ready.

    TypeScript 1

  2. apiagex apiagex Public

    Headless CMS and API platform for content products, workflows, and isolated multi-tenant systems.

    TypeScript 1

  3. qunta qunta Public

    Desktop coding-agent app powered by a private LLM gateway and local Codex runtime.

    TypeScript 1

  4. codex-blender codex-blender Public

    Local bridge for controlling Blender from Codex or the terminal with structured commands.

    Python 1

  5. dbmason dbmason Public

    Self-hosted database access control plane for PostgreSQL, MySQL, and future engines.

    TypeScript 1

  6. veda-mail veda-mail Public

    White-label, provider-independent, self-hosted webmail for organizations.

    TypeScript 1