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feat(project-system): recover malformed element files without ever rewriting them - #2159

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feat(project-system): recover malformed element files without ever rewriting them#2159
yuto-trd wants to merge 35 commits into
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fix/malformed-element-recovery

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@yuto-trd yuto-trd commented Jul 31, 2026

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Description

  • Opening a scene whose .belm sidecar no longer parses previously failed the whole project open. Such elements now load as disabled fallback elements that retain the original raw text, and open_project reports a warning naming the file and the parser error while healthy elements keep loading and rendering.
  • Recovered elements are unpersistable at the CoreSerializer level, so every save path — Scene.Serialize, the editor's Ctrl+S child loop, the auto-save service, and toolkit saves — leaves the un-parseable file byte-identical on disk. The auto-save delete branch exempts them, so removing a recovered element cannot destroy the recoverable sidecar.
  • The recovered element's Id comes from a quote-aware top-level scan of the raw text when present (nested object Ids cannot capture it), falling back to a deterministic UUIDv5 of the filename, so repeated opens agree. The fallback's declarative projection carries a valid $type and Id so edits to unrelated elements reconcile normally.

Affected areas

  • Beutl.Engine (rendering / scene / track)
  • Beutl.ProjectSystem (project / document persistence)
  • UI (Beutl.Editor, Beutl.Editor.Components, Beutl.Controls)
  • Beutl.Extensibility (plugin abstractions)
  • Beutl.NodeGraph (node editor)
  • Beutl.FFmpegIpc / Beutl.FFmpegWorker (media IPC boundary)
  • Beutl.Api (server API client)
  • Build / CI / docs only

Breaking changes

None. Opening a project with a corrupt element previously failed outright; it now succeeds with a warning and never rewrites the corrupt file.

Test plan

  • tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs — byte-identity across open/edit/save for truncated and wrong-$type sidecars, stable Ids across repeated opens (including nested-Id-first inputs), auto-save delete exemption, direct child StoreToUri and AutoSaveService.SaveObjects desktop paths.
  • tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.csopen_project warnings naming the file and parser error; no false positives on healthy projects; edits to unrelated elements succeed while a recovered element exists.
  • Verified end-to-end over MCP: truncate a real project element, open twice, save — file bytes unchanged, warning emitted, Id stable.

Fixed issues / References

Extracted from the feature-004 review hardening so it can land independently of speckit/004-gpu-pass-fusion.

Summary by CodeRabbit

  • New Features

    • Project opening now reports warnings and structured recovery details for corrupted elements.
    • Healthy elements remain available when others cannot be restored.
    • Recovered elements retain stable identifiers and references where possible.
  • Bug Fixes

    • Malformed data is preserved during saves, autosaves, and Save As.
    • Recovered elements can be edited, renamed, or removed safely.
    • Repairs resume normal persistence after fallback values are replaced.
    • Invalid animation and type information now receives safer fallback handling.
    • Sidecar paths are preserved during relocation, with duplicate destinations handled automatically.
    • Existing files are protected from accidental overwrites.

…writing them

Opening a scene whose .belm sidecar no longer parses previously failed
the whole project open. Such elements now load as disabled fallback
elements that retain the original raw text: open_project reports a
warning naming the file and parser error while healthy elements keep
loading and rendering.

Recovered elements are unpersistable at the CoreSerializer level, so
every save path — Scene.Serialize, the editor's Ctrl+S child loop, the
auto-save service, and toolkit saves — leaves the un-parseable file
byte-identical on disk, and the auto-save delete branch exempts them so
removing a recovered element cannot destroy the recoverable sidecar.
Their element Id comes from a quote-aware top-level scan of the raw text
when present, or a deterministic UUIDv5 of the filename, so repeated
opens agree, and the fallback's declarative projection carries a valid
$type and Id so edits to unrelated elements reconcile normally.
Copilot AI review requested due to automatic review settings July 31, 2026 03:27
@coderabbitai

coderabbitai Bot commented Jul 31, 2026

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📝 Walkthrough

Walkthrough

The project system recovers malformed element sidecars with stable IDs and suppressed writes. Project opening reports deserialization warnings and structured incidents. Save, rehome, autosave, rendering, editing, and deletion preserve recovered source bytes.

Changes

Malformed element recovery

Layer / File(s) Summary
Serialization recovery contracts
src/Beutl.Core/..., src/Beutl.Engine/Animation/KeyFrame.cs
Deserialization validates discriminator types, records fallback incidents, handles malformed type names, tracks lossy easing, and defines suppressed storage sources.
Element recovery and stable IDs
src/Beutl.ProjectSystem/ProjectSystem/Scene.cs, src/Beutl.Engine/Engine/Expressions/*
Scene restoration handles malformed JSON, fallback objects, disabled placeholders, recovered metadata, duplicate IDs, deterministic IDs, reference migration, and persisted remaps.
Project warning reporting and reconciliation
src/Beutl.AgentToolkit/Tools/SessionTools.cs, src/Beutl.AgentToolkit/Reconciliation/Reconciler.cs, docs/specs/001-agent-editing-toolkit/contracts/mcp-tools.md
Project opening traverses nested values and returns warnings with structured recovery incidents. Reconciliation uses cycle-safe fallback traversal.
Recovered storage and editor persistence
src/Beutl.Core/Serialization/CoreSerializer.cs, src/Beutl.AgentToolkit/Sessions/FileEditingSession.cs, src/Beutl.Editor/*, src/Beutl/ViewModels/Editors/*
Recovered objects retain raw bytes, suppress protected writes and deletions, preserve paths during rehome, and resume persistence after fallback replacement.
Recovery behavior validation
tests/Beutl.UnitTests/*, tests/Beutl.AgentToolkit.Tests/*, tests/Beutl.HeadlessUITests/*
Tests cover recovery, warnings, rendering, edits, deletion, stable IDs, rehome behavior, fallback preservation, direct saves, autosaves, easing recovery, and undo.

Estimated code review effort: 4 (Complex) | ~60 minutes

Sequence Diagram(s)

sequenceDiagram
  participant OpenProject
  participant Scene
  participant ElementSidecar
  participant CoreSerializer
  OpenProject->>Scene: Open project and restore elements
  Scene->>ElementSidecar: Read serialized element
  Scene->>CoreSerializer: Deserialize element
  CoreSerializer-->>Scene: Return fallback or restored object
  CoreSerializer-->>Scene: Record fallback incident
  Scene->>Scene: Preserve recovery metadata and raw bytes
  Scene-->>OpenProject: Return recovered elements
  OpenProject->>OpenProject: Collect warnings and incidents
  OpenProject-->>OpenProject: Return project summary
Loading

Possibly related PRs

  • b-editor/beutl#1925: Both PRs modify CoreSerializer.RestoreFromUri legacy discriminator handling.
  • b-editor/beutl#2017: This PR extends headless UI recovery and persistence coverage introduced by that PR.
  • b-editor/beutl#2164: Both PRs modify project persistence and malformed element recovery behavior.

Suggested labels: pending-merge

🚥 Pre-merge checks | ✅ 4 | ❌ 1

❌ Failed checks (1 warning)

Check name Status Explanation Resolution
Docstring Coverage ⚠️ Warning Docstring coverage is 1.27% which is insufficient. The required threshold is 80.00%. Write docstrings for the functions missing them to satisfy the coverage threshold.
✅ Passed checks (4 passed)
Check name Status Explanation
Description Check ✅ Passed Check skipped - CodeRabbit’s high-level summary is enabled.
Title check ✅ Passed The title clearly and concisely describes the main change: recovering malformed element files without rewriting them.
Linked Issues check ✅ Passed Check skipped because no linked issues were found for this pull request.
Out of Scope Changes check ✅ Passed Check skipped because no linked issues were found for this pull request.
✨ Finishing Touches 💡 1
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🧪 Generate unit tests (beta)
  • Create PR with unit tests
  • Commit unit tests in branch fix/malformed-element-recovery

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Copilot was unable to review this pull request because the user who requested the review has reached their quota limit.

@drift-check

drift-check Bot commented Jul 31, 2026

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Code Review Bot

No comment/code divergences or documentation drift (partially analyzed) detected. Reviewed 61 file(s); skipped 4.

@greptile-apps

greptile-apps Bot commented Jul 31, 2026

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Confidence Score: 5/5

The PR appears safe to merge.

No blocking failure remains.

Important Files Changed

Filename Overview
src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Implements malformed-element recovery, persistence suppression, deterministic identity deduplication, repair migration, and fallback reporting; the previously reported identity issues are addressed at current HEAD.
src/Beutl.ProjectSystem/ProjectSystem/SerializedGraphTraversal.cs Adds cycle-safe traversal of serialized descendants used to detect fallbacks, claim identities, and rewrite references.
src/Beutl.Core/Serialization/CoreSerializer.cs Prevents recovered objects from rewriting their source and preserves suppressed sidecar bytes during relocation.
src/Beutl.Core/Serialization/SuppressedStorageSource.cs Carries the raw source bytes, recovery incidents, and referenced sidecar data required for byte-preserving saves.
src/Beutl.Editor/AutoSaveService.cs Exempts recovered elements from autosave persistence and destructive cleanup.
src/Beutl.AgentToolkit/Tools/SessionTools.cs Surfaces malformed-element recovery through warnings and structured incident data when opening projects.
tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs Covers byte preservation, deterministic and unique identities, descendant remapping, repaired-sidecar migration, autosave behavior, and reference integrity.
tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs Verifies recovery warnings, structured incidents, healthy-project behavior, and continued editing with recovered elements.

Reviews (35): Last reviewed commit: "fix: preserve recovery repair workflows" | Re-trigger Greptile

Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated

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Actionable comments posted: 6

🧹 Nitpick comments (4)
tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs (1)

35-36: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Extract the corrupt payload into one field.

The same truncated-JSON literal appears on Lines 35, 79, 93, and 111. A single private static readonly byte[] s_corruptBytes keeps the four tests in sync when the payload shape changes.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs` around
lines 35 - 36, Extract the repeated truncated-JSON byte payload into a single
private static readonly field named s_corruptBytes in
MalformedElementRecoveryTests, then replace the inline literals at all four test
locations with that shared field while preserving the existing test behavior.
tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs (2)

674-723: 📐 Maintainability & Code Quality | 🔵 Trivial | ⚡ Quick win

Reuse this fixture in the two warning tests.

CreateProjectWithMalformedElement repeats the project, healthy element, and malformed element setup that Open_project_warns_about_malformed_element_json_and_keeps_healthy_elements builds inline on Lines 98-135. The two blocks differ only in the malformed payload. Add a payload parameter to the fixture builder and call it from that test. Also extract the repeated RenderTools construction (Lines 66-78 and 144-156) into a helper.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs` around lines 674 -
723, Refactor the malformed-element warning tests to reuse
CreateProjectWithMalformedElement: add a malformed-payload parameter, use it
when writing the malformed element JSON, and update
Open_project_warns_about_malformed_element_json_and_keeps_healthy_elements to
obtain its setup from the fixture. Extract the duplicated RenderTools
construction into a helper and use that helper in both warning tests.

165-169: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Two warning assertions depend on error text that Beutl does not own. The shared root cause is that both tests match substrings produced by the JSON layer rather than the message CollectDeserializationWarnings formats. A .NET or converter update can reword that text and break both tests without any behavior regression. Assert on the element filename plus the Beutl-owned phrase could not be deserialized, and treat the parser detail as an optional extra assertion.

  • tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs#L165-L169: replace the "JsonReaderException" and "invalid start" substring matches with the Beutl-owned warning phrase.
  • tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs#L87-L89: replace the "could not be converted" substring match with the Beutl-owned warning phrase.
🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs` around lines 165 -
169, The warning assertions in SessionToolsTests should rely on Beutl-owned
wording rather than parser-specific error text. At
tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs:165-169, keep the
malformed element filename assertion and replace the JsonReaderException and
invalid start checks with “could not be deserialized”; at
tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs:87-89, replace the
“could not be converted” check with the same phrase. Parser details may remain
only as optional assertions.
src/Beutl.ProjectSystem/ProjectSystem/Scene.cs (1)

64-65: 📐 Maintainability & Code Quality | 🔵 Trivial | 💤 Low value

Simplify recovered-element tracking.

_recoveredElements only stores entries made when MarkRecoveredElement sets element.IsStorageWriteSuppressed = true, and CoreSerializer.StoreToUri already returns for that state. RecoveredElementSource.RawText is not read anywhere in the codebase, and entries are never removed when children are detached. If no future code needs the retained raw text, remove the dictionary and rely on Element.IsStorageWriteSuppressed.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@src/Beutl.ProjectSystem/ProjectSystem/Scene.cs` around lines 64 - 65, Remove
the unused _recoveredElements tracking and any associated
RecoveredElementSource/RawText bookkeeping in Scene and recovery-related
methods. Preserve MarkRecoveredElement’s behavior by setting
Element.IsStorageWriteSuppressed directly, and update callers to rely on that
flag instead of dictionary lookups or retained raw text.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@src/Beutl.AgentToolkit/Tools/SessionTools.cs`:
- Around line 80-83: Update the session response construction so
CollectDeserializationWarnings(result.Project) executes through
result.Session.ReadOnSession, matching the dispatch used by CreateSummary. Keep
the warning collection within the session-dispatch callback to ensure traversal
of the live project graph occurs on the owning editor thread.

In `@src/Beutl.Core/Serialization/CoreSerializer.cs`:
- Around line 230-234: Update the CoreSerializer flow around StoreToUri so
IsStorageWriteSuppressed does not make skipped writes indistinguishable from
successful writes: when the target URI changes, allow the write and Uri update,
and for new locations copy the original recovered sidecar bytes. Preserve
suppression only when no URI relocation or sidecar copy is required.

In `@src/Beutl.ProjectSystem/ProjectSystem/Scene.cs`:
- Around line 765-784: Remove the matches[0] fallback branch from
ResolveRecoveredElementId; only accept an ID returned by FindTopLevelIdMatch,
and otherwise fall through to CreateVersion5Guid using the relative path.
- Around line 694-733: The catch in RestoreElementOrFallback currently handles
only JsonException; broaden it to include InvalidOperationException and the
serializer’s unsupported-deserialization exception type so valid sidecars with
unresolvable types enter the existing fallback construction path. Preserve the
current fallback metadata, projection, recovery marking, and return behavior.

In `@tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs`:
- Around line 141-142: Add a success assertion immediately after each
OpenProject call in tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs at
lines 141-142, 183-183, and 219-219, using opened.IsSuccess and
opened.Error?.Message before accessing opened.Value, opened.Value!.Session, or
serializing the result.

In `@tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs`:
- Around line 51-54: Update the recovery test around the first and second
restored IDs to assert that the recovered ID is not Guid.Empty, while retaining
the existing equality assertion between both restores.

---

Nitpick comments:
In `@src/Beutl.ProjectSystem/ProjectSystem/Scene.cs`:
- Around line 64-65: Remove the unused _recoveredElements tracking and any
associated RecoveredElementSource/RawText bookkeeping in Scene and
recovery-related methods. Preserve MarkRecoveredElement’s behavior by setting
Element.IsStorageWriteSuppressed directly, and update callers to rely on that
flag instead of dictionary lookups or retained raw text.

In `@tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs`:
- Around line 674-723: Refactor the malformed-element warning tests to reuse
CreateProjectWithMalformedElement: add a malformed-payload parameter, use it
when writing the malformed element JSON, and update
Open_project_warns_about_malformed_element_json_and_keeps_healthy_elements to
obtain its setup from the fixture. Extract the duplicated RenderTools
construction into a helper and use that helper in both warning tests.
- Around line 165-169: The warning assertions in SessionToolsTests should rely
on Beutl-owned wording rather than parser-specific error text. At
tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs:165-169, keep the
malformed element filename assertion and replace the JsonReaderException and
invalid start checks with “could not be deserialized”; at
tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs:87-89, replace the
“could not be converted” check with the same phrase. Parser details may remain
only as optional assertions.

In `@tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs`:
- Around line 35-36: Extract the repeated truncated-JSON byte payload into a
single private static readonly field named s_corruptBytes in
MalformedElementRecoveryTests, then replace the inline literals at all four test
locations with that shared field while preserving the existing test behavior.
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Run ID: 8ef5de1e-6292-495a-bc04-9373741552d7

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Reviewing files that changed from the base of the PR and between edb53a9 and b10445d.

📒 Files selected for processing (7)
  • src/Beutl.AgentToolkit/Tools/SessionTools.cs
  • src/Beutl.Core/CoreObject.cs
  • src/Beutl.Core/Serialization/CoreSerializer.cs
  • src/Beutl.Editor/AutoSaveService.cs
  • src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
  • tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs
  • tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs

Comment thread src/Beutl.AgentToolkit/Tools/SessionTools.cs
Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Comment thread tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs
Comment thread tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs Outdated

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💡 Codex Review

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Reviewed commit: b10445d024

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Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Save-as now copies a recovered element's retained raw bytes to the new
location instead of silently skipping the write, so a saved-as project
keeps the element while the original file stays untouched. Recovery
catches the full deserialization-domain failure set (a resolvable but
non-Element $type surfaced as InvalidCastException and aborted the whole
open), reads sidecar text only on the recovery path instead of doubling
every healthy element's I/O, and never adopts a nested or quoted Id when
no top-level Id exists. open_project collects deserialization warnings on
the session thread, and the tests assert open success before use, a
non-empty recovered Id, save-as rehoming, and non-Element-discriminator
recovery.

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Reviewed commit: 1688213481

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Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs Outdated
Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
…discriminators before deserializing

- SuppressedStorageSource now retains raw bytes, so rehoming keeps a BOM,
  foreign encodings, and undecodable bytes verbatim.
- The rehome path no longer mutates the suppression record; the source
  location stays skip-protected even if a failed multi-file save rolls
  Uri back.
- TypeFormat.ToType returns null for unparsable names instead of leaking
  parser exceptions, and the legacy discriminator fill-in keys on string
  presence so garbage $type recovers instead of loading as the default.
- RestoreFromUri rejects a discriminator type incompatible with the
  expected type before instantiating it, preventing wrong-type load side
  effects (e.g. a Scene declared in a .belm globbing element files).
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs

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Reviewed commit: b8acc3245f

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Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs Outdated
Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
- The legacy discriminator fill-in keys on the $type/@type property key
  alone, so a non-string or blank discriminator recovers instead of
  loading as the legacy default.
- The recovery filter inverts to catch every non-filesystem failure
  (value converters throw freely, e.g. FormatException from
  Color.Parse); IOException/UnauthorizedAccessException still propagate.
- Fallback creation records a thread-local incident so elements whose
  only fallback lives outside the hierarchy (e.g. a plain property or
  keyframe value) are still byte-frozen.
- A recovered element that surfaces an Id another element owns yields it
  and falls back to its deterministic path-derived identity.
- The rehome branch is create-only: it never overwrites an existing
  file, preserving manual repairs at the destination.
- The toolkit's Save As keeps element sidecar file names so path-derived
  recovery identities stay stable across rehoming.

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Actionable comments posted: 2

🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@src/Beutl.Core/Serialization/CoreSerializer.cs`:
- Around line 243-271: Replace the File.Exists check and subsequent
File.WriteAllBytes call in the suppressedObj rehoming branch with an atomic
FileMode.CreateNew write, preserving the existing-file behavior by catching the
already-exists condition, updating suppressedObj.Uri, and returning without
overwriting the file.

In `@src/Beutl.Core/TypeFormat.cs`:
- Around line 13-25: Update ParseNestedType to guard the resolved type before
calling MakeGenericType, returning null when parent?.GetNestedType or
_assembly?.GetType yields null. Also catch ArgumentException from
Type.MakeGenericType, while preserving the existing null result behavior for
malformed type names.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
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Review profile: CHILL

Plan: Pro Plus

Run ID: 8db0d964-a15f-463c-8910-0be1fe9be983

📥 Commits

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📒 Files selected for processing (15)
  • src/Beutl.AgentToolkit/Sessions/FileEditingSession.cs
  • src/Beutl.AgentToolkit/Tools/SessionTools.cs
  • src/Beutl.Core/CoreObject.cs
  • src/Beutl.Core/Serialization/CoreSerializer.cs
  • src/Beutl.Core/Serialization/DeserializationIncidents.cs
  • src/Beutl.Core/Serialization/FallbackDeserializationHelper.cs
  • src/Beutl.Core/Serialization/JsonSerializationContext.Deserialize.cs
  • src/Beutl.Core/Serialization/SuppressedStorageSource.cs
  • src/Beutl.Core/TypeFormat.cs
  • src/Beutl.Editor/AutoSaveService.cs
  • src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
  • tests/Beutl.AgentToolkit.Tests/Sessions/FileEditingSessionTests.cs
  • tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs
  • tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs
  • tests/Beutl.UnitTests/Serialization/DeserializationIncidentsTests.cs
🚧 Files skipped from review as they are similar to previous changes (3)
  • src/Beutl.Editor/AutoSaveService.cs
  • tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs
  • src/Beutl.ProjectSystem/ProjectSystem/Scene.cs

Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs
Comment thread src/Beutl.Core/TypeFormat.cs

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Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs
Comment thread src/Beutl.AgentToolkit/Tools/SessionTools.cs Outdated
Comment thread src/Beutl.AgentToolkit/Sessions/FileEditingSession.cs Outdated
Comment thread src/Beutl.Editor/AutoSaveService.cs
…riminator parsing

- The create-only rehome now opens the destination with FileMode.CreateNew,
  closing the exists-check/write race; an already-existing file is treated
  as the protected skip path and other IO failures still propagate.
- TypeNameParser.ParseNestedType returns null when the assembly or nested
  type cannot be resolved instead of calling MakeGenericType on null, and
  ToType's filter also absorbs ArgumentException so malformed generic
  discriminators read as unknown types.

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Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
…command, and nested rehome paths

- Nested deserialization (TryDeserializeCoreSerializable and
  DeserializeFromJsonObject) rejects a discriminator type that is not
  assignable to the expected base before instantiating it, so a Scene
  declared inside Objects becomes a fallback instead of recursively
  reopening its own sidecar.
- open_project warning collection traverses each property's keyframe
  animation values, surfacing fallbacks that live only in keyframes.
- Scene's DeleteCommand skips File.Delete for elements carrying a
  suppressed storage source, so deleting a recovered element keeps the
  retained sidecar bytes.
- Save As preserves each sidecar's scene-relative subpath (falling back
  to the basename for rooted/escaping paths), keeping path-derived
  recovery identities stable for nested layouts.
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated

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Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs

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Actionable comments posted: 1

Caution

Some comments are outside the diff and can’t be posted inline due to platform limitations.

⚠️ Outside diff range comments (4)
src/Beutl.ProjectSystem/ProjectSystem/Scene.cs (3)

712-715: 🗄️ Data Integrity & Integration | 🟠 Major | 🏗️ Heavy lift

Reject generated IDs that are already claimed.

The claimedIds.Add(child.Id) result is ignored after assigning the path-derived ID. If that ID matches a healthy element or an earlier recovered element, duplicate Element.Id values remain. Check each generated candidate and derive another deterministic candidate when the candidate is already claimed.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@src/Beutl.ProjectSystem/ProjectSystem/Scene.cs` around lines 712 - 715,
Update the recovered-element ID assignment in the surrounding recovery method to
check the result of claimedIds.Add for the path-derived candidate. When the
candidate is already claimed, deterministically derive another candidate and
retry until it can be added, then assign that unique ID to child.Id.

741-745: 🩺 Stability & Availability | 🟠 Major | 🏗️ Heavy lift

Limit recovery to content-related exceptions.

This catch block converts every non-I/O Exception into a disabled fallback element, including conversion failures as intended, but also programming errors and fatal runtime conditions. Project loading can then succeed while hiding the failure and preserving only raw bytes. Catch the known deserialization and conversion exceptions, and rethrow cancellation plus fatal runtime exceptions such as OutOfMemoryException.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@src/Beutl.ProjectSystem/ProjectSystem/Scene.cs` around lines 741 - 745,
Update the recovery catch filter in Scene loading to catch only the known
deserialization and value-conversion exceptions needed for fallback handling.
Explicitly exclude cancellation and fatal runtime exceptions such as
OutOfMemoryException, while preserving propagation of filesystem failures and
unexpected programming errors.

799-813: 🗄️ Data Integrity & Integration | 🟠 Major | ⚡ Quick win

Require a root object and a non-empty ID before using the recovered ID.

Guid.TryParse("00000000-0000-0000-0000-000000000000", out var id) returns true while reassigning Guid.Empty; FindTopLevelIdMatch also accepts an inner object of a root array. Require the root JSON object and topLevelId != Guid.Empty before calling return topLevelId.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@src/Beutl.ProjectSystem/ProjectSystem/Scene.cs` around lines 799 - 813,
Update ResolveRecoveredElementId to require the recovered JSON root to be an
object, ensure FindTopLevelIdMatch does not accept an inner object from a root
array, and only return topLevelId when the parsed value is non-empty (topLevelId
!= Guid.Empty). Otherwise preserve the existing deterministic filename GUID
fallback.
src/Beutl.Core/Serialization/CoreSerializer.cs (1)

266-280: 🗄️ Data Integrity & Integration | 🟠 Major | ⚡ Quick win

Propagate write failures after a successful CreateNew.

The try block also covers stream.Write; dispose-related failures can follow the same path. If creation succeeds but writing or disposal fails, the destination still exists, so the catch treats the partial file as an existing destination and returns successfully. Catch the existing-file error only around FileStream construction. Let write and disposal failures propagate, and remove any partial destination.

🤖 Prompt for AI Agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

In `@src/Beutl.Core/Serialization/CoreSerializer.cs` around lines 266 - 280,
Restrict the existing-file IOException handling in the recovery flow to the
FileStream construction in CoreSerializer, so stream.Write and disposal failures
propagate instead of being treated as successful recovery. If writing or
disposal fails after creation, remove the partial rehomedPath destination before
rethrowing, while preserving the existing-file behavior for CreateNew
collisions.
🤖 Prompt for all review comments with AI agents
Verify each finding against current code. Fix only still-valid issues, skip the
rest with a brief reason, keep changes minimal, and validate.

Inline comments:
In `@src/Beutl.Core/Serialization/CoreSerializer.cs`:
- Around line 70-75: Update both CoreSerializer entry points and
TryDeserializeCoreSerializable to resolve an existing $type/@type discriminator
before checking baseType.IsSealed. Validate that the resolved actualType is
assignable to baseType before instantiation; use baseType only when neither
discriminator key is present and fallback is required.

---

Outside diff comments:
In `@src/Beutl.Core/Serialization/CoreSerializer.cs`:
- Around line 266-280: Restrict the existing-file IOException handling in the
recovery flow to the FileStream construction in CoreSerializer, so stream.Write
and disposal failures propagate instead of being treated as successful recovery.
If writing or disposal fails after creation, remove the partial rehomedPath
destination before rethrowing, while preserving the existing-file behavior for
CreateNew collisions.

In `@src/Beutl.ProjectSystem/ProjectSystem/Scene.cs`:
- Around line 712-715: Update the recovered-element ID assignment in the
surrounding recovery method to check the result of claimedIds.Add for the
path-derived candidate. When the candidate is already claimed, deterministically
derive another candidate and retry until it can be added, then assign that
unique ID to child.Id.
- Around line 741-745: Update the recovery catch filter in Scene loading to
catch only the known deserialization and value-conversion exceptions needed for
fallback handling. Explicitly exclude cancellation and fatal runtime exceptions
such as OutOfMemoryException, while preserving propagation of filesystem
failures and unexpected programming errors.
- Around line 799-813: Update ResolveRecoveredElementId to require the recovered
JSON root to be an object, ensure FindTopLevelIdMatch does not accept an inner
object from a root array, and only return topLevelId when the parsed value is
non-empty (topLevelId != Guid.Empty). Otherwise preserve the existing
deterministic filename GUID fallback.
🪄 Autofix (Beta)

Fix all unresolved CodeRabbit comments on this PR:

  • Push a commit to this branch (recommended)
  • Create a new PR with the fixes

ℹ️ Review info
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📥 Commits

Reviewing files that changed from the base of the PR and between 13d9a62 and 29f8926.

📒 Files selected for processing (8)
  • src/Beutl.AgentToolkit/Sessions/FileEditingSession.cs
  • src/Beutl.AgentToolkit/Tools/SessionTools.cs
  • src/Beutl.Core/Serialization/CoreSerializer.cs
  • src/Beutl.Core/Serialization/JsonSerializationContext.Deserialize.cs
  • src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
  • tests/Beutl.AgentToolkit.Tests/Sessions/FileEditingSessionTests.cs
  • tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs
  • tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs
🚧 Files skipped from review as they are similar to previous changes (6)
  • src/Beutl.Core/Serialization/JsonSerializationContext.Deserialize.cs
  • src/Beutl.AgentToolkit/Sessions/FileEditingSession.cs
  • tests/Beutl.AgentToolkit.Tests/Sessions/FileEditingSessionTests.cs
  • src/Beutl.AgentToolkit/Tools/SessionTools.cs
  • tests/Beutl.AgentToolkit.Tests/Tools/SessionToolsTests.cs
  • tests/Beutl.UnitTests/ProjectSystem/MalformedElementRecoveryTests.cs

Comment thread src/Beutl.Core/Serialization/CoreSerializer.cs
…m, and recovery scanning

- A rehome write failure after FileMode.CreateNew succeeded deletes the
  partial file and rethrows instead of being misread as a pre-existing
  repair; only a create-phase failure with the file present skips.
- Recovered-id dedupe processes children in stable sidecar-path order
  (the parallel load is unordered) and derives further deterministic
  UUIDv5 candidates when the path-derived replacement is itself taken.
- Fallback projections keep the original discriminator; the runtime
  fallback type is written only when the projection has none.
- Save As containment resolves the full path instead of a '..' prefix
  test, so directories like '..assets' keep their subpath.
- The top-level Id scan tracks array nesting, so a root-array sidecar's
  inner Id is never adopted.

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Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
Comment thread src/Beutl.AgentToolkit/Tools/SessionTools.cs
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
…k edits with non-hierarchical fallbacks

- Recovered-id UUIDv5 inputs and the dedupe ordering key normalize the
  scene-relative path to forward slashes, so identities match across
  Windows and Unix.
- Collision remaps persist in the scene file (RecoveredElementIds,
  path -> Guid): a remap applies on load regardless of the current
  claimant set, entries are pruned when their sidecar heals or leaves,
  and a persisted id a healthy element now owns is dropped in favor of
  a fresh deterministic derivation.
- Recovery warnings name the scene-relative sidecar path, so same-named
  files in different subdirectories are distinguishable.
- Reconciler baseline collection uses the same full serialized-graph
  traversal as its sandbox (property values and keyframe animation
  values), so a pre-existing non-hierarchical fallback no longer rejects
  every apply_edit.
- The sealed-baseType discriminator short-circuit is kept and documented:
  sealed wrappers such as Optional<T> carry the wrapped payload's $type
  on their own node and interpret it themselves.
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs

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Comment thread src/Beutl.AgentToolkit/Sessions/FileEditingSession.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
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Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs Outdated
Comment thread src/Beutl.ProjectSystem/ProjectSystem/Scene.cs
Make recovered reference migration cycle-safe and explicit across property, keyframe, expression, and wrapper contracts. Preserve long-lived recovery state, retain sidecar identity safely, and share serialized-graph and path-boundary traversal.

BREAKING CHANGE: Custom IProperty/IProperty<T> implementations must implement ReplaceCurrentValue; custom IKeyFrame implementations must implement ReplaceValue; custom IReferenceExpression implementations must implement Rebind; IReferenceRewritable implementations must use CreateReferenceRewriteTarget plus void RewriteReferences. Beutl.AgentToolkit.Common.PathBoundary and PathComparison were replaced by an internal Beutl.Core path helper. Affected projects: Beutl.Core, Beutl.Engine, Beutl.ProjectSystem, and Beutl.AgentToolkit.
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yuto-trd commented Aug 9, 2026

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Addressed the additional recovery review summary in 81cfb0c.

  • Recovery now accepts missing-plugin assembly failures while propagating fatal and non-recoverable filesystem exception chains.
  • Scene serialization builds local recovery snapshots, weakly tracks removed id-less descendants, caches migrated reference targets, and avoids full recovery scans for unrelated editor changes.
  • Rehome collisions fail without overwriting or repointing, and both Save As paths preserve recovered sidecar-relative identities.
  • Extended spline easing objects are accepted, MCP incidents retain their actual reason/type/message, and serialized-graph/path-boundary traversal is shared.
  • Reference-identity replacement is part of the base property/keyframe contracts. Read-only lists, memoized aliases, self-cycles, and reversed-order mutual cycles are covered.

Validation:

  • dotnet build Beutl.slnx --no-restore -m:1: 0 warnings, 0 errors
  • focused Beutl.UnitTests: 160 passed
  • focused Beutl.AgentToolkit.Tests: 72 passed

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yuto-trd commented Aug 9, 2026

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CI regression follow-up pushed in 9c0ccf953:

  • restored retained bytes only when undo reinstates suppression for the element's current rehomed URI; a different pre-existing destination still fails without overwrite
  • captured removed keyframes before mutation and treated replacement of a lossy fallback easing as a known recovery repair
  • added coverage proving a reinstated suppression record cannot overwrite a different foreign sidecar

Local validation:

  • the three previously failing tests: 3 passed
  • focused recovery/element/keyframe tests: 133 passed
  • Beutl.AgentToolkit.Tests: 554 passed
  • dotnet build Beutl.slnx --no-restore -m:1: 0 warnings, 0 errors
  • dotnet format Beutl.slnx --no-restore --verify-no-changes --verbosity minimal: passed

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No TODO comments were found.

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Code Coverage

Package Line Rate Branch Rate Complexity Health
Beutl 27% 18% 11195
Beutl.AgentToolkit 90% 74% 7560
Beutl.Api 31% 18% 1422
Beutl.Configuration 63% 40% 425
Beutl.Controls 35% 14% 5555
Beutl.Core 72% 63% 3297
Beutl.Editor 83% 79% 2863
Beutl.Editor.Components 23% 15% 9788
Beutl.Embedding.MediaFoundation 6% 8% 1374
Beutl.Engine 70% 59% 19348
Beutl.Engine.SourceGenerators 59% 44% 540
Beutl.ExceptionHandler 0% 0% 45
Beutl.Extensibility 71% 74% 167
Beutl.Extensions.AVFoundation 5% 2% 202
Beutl.Extensions.FFmpeg 28% 26% 738
Beutl.Extensions.FFmpeg.Core 50% 30% 323
Beutl.FFmpegIpc 27% 35% 858
Beutl.FFmpegWorker 4% 4% 898
Beutl.Language 53% 50% 1515
Beutl.NodeGraph 26% 17% 2477
Beutl.PackageTools.UI 0% 0% 676
Beutl.ProjectSystem 84% 73% 2019
Beutl.Testing.Headless 88% 92% 15
Beutl.Threading 100% 90% 137
Beutl.Utilities 92% 86% 394
Beutl.WaitingDialog 0% 0% 36
Iciclecreek.Avalonia.Terminal 35% 22% 1164
XTerm.NET 19% 11% 2009
Summary 49% (98240 / 202237) 39% (23581 / 59879) 77040

Minimum allowed line rate is 0%

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