-
Notifications
You must be signed in to change notification settings - Fork 0
All issues
Issue creation is restricted in this repository
Issues
is:issue state:open
is:issue state:open
Search results
A failing e2e leg on a push run keeps no layer log, so a runner fault cannot be told from a regression
effort/SHours: one focused change in a single sittingHours: one focused change in a single sittinginfraBuild, CI, test harness, or tooling; not the driver itselfBuild, CI, test harness, or tooling; not the driver itselfP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#442 In athei/mtld3d;Nothing gates the release tag against the workspace versions
effort/SHours: one focused change in a single sittingHours: one focused change in a single sittinginfraBuild, CI, test harness, or tooling; not the driver itselfBuild, CI, test harness, or tooling; not the driver itselfP2Real and expected to get done, not urgentReal and expected to get done, not urgentStatus: Open.#385 In athei/mtld3d;WoW micro-stutter on unit selection: blocking LockRect read-back of the portrait render target (theory)
effort/MA normal single-PR change with testsA normal single-PR change with testsgame-compatA specific game fails or misbehaves; root cause may still be unknownA specific game fails or misbehaves; root cause may still be unknownneeds-reproExternal report not yet reproduced or root-caused locallyExternal report not yet reproduced or root-caused locallyP2Real and expected to get done, not urgentReal and expected to get done, not urgentperformanceSpeed or memory win with no behaviour changeSpeed or memory win with no behaviour changeStatus: Open.#340 In athei/mtld3d;16-bit render targets are not advertised on devices without native packed formats
effort/LMulti-day, or needs a design before codeMulti-day, or needs a design before codeenhancementNew capability or an unimplemented part of the D3D9 surfaceNew capability or an unimplemented part of the D3D9 surfaceP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#80 In athei/mtld3d;The Steam overlay crashes the game: gameoverlayrenderer cannot hook our vtable prologues
effort/LMulti-day, or needs a design before codeMulti-day, or needs a design before codegame-compatA specific game fails or misbehaves; root cause may still be unknownA specific game fails or misbehaves; root cause may still be unknownP2Real and expected to get done, not urgentReal and expected to get done, not urgentStatus: Open.#57 In athei/mtld3d;HDR present pass follow-ups
effort/MA normal single-PR change with testsA normal single-PR change with testsenhancementNew capability or an unimplemented part of the D3D9 surfaceNew capability or an unimplemented part of the D3D9 surfaceP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#54 In athei/mtld3d;Re-measure the x86_64 allocator shape if microsoft/snmalloc#873 lands
blockedWaiting on an external trigger, hardware we lack, or upstream; the body names exactly whatWaiting on an external trigger, hardware we lack, or upstream; the body names exactly whateffort/SHours: one focused change in a single sittingHours: one focused change in a single sittingP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerperformanceSpeed or memory win with no behaviour changeSpeed or memory win with no behaviour changeStatus: Open.#52 In athei/mtld3d;Back-buffer formats other than X8R8G8B8/A8R8G8B8 are silently substituted
blockedWaiting on an external trigger, hardware we lack, or upstream; the body names exactly whatWaiting on an external trigger, hardware we lack, or upstream; the body names exactly whatbugWrong behaviour in an implemented path; diverges from D3D9 or from its own contractWrong behaviour in an implemented path; diverges from D3D9 or from its own contracteffort/MA normal single-PR change with testsA normal single-PR change with testsP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#47 In athei/mtld3d;Modern Warfare 2 (IW4X) fails to launch
game-compatA specific game fails or misbehaves; root cause may still be unknownA specific game fails or misbehaves; root cause may still be unknownneeds-reproExternal report not yet reproduced or root-caused locallyExternal report not yet reproduced or root-caused locallyP3Speculative, nice-to-have, or waiting on its triggerSpeculative, nice-to-have, or waiting on its triggerStatus: Open.#6 In athei/mtld3d;