One Redis API. Two modes. Same call sites.
Switch between real Redis (ioredis) and in-process Redis (Map + EventEmitter) with one line of config. Production runs on real Redis; dev / standalone / "no-Docker mode" runs in-process. Same get/set, counters, hashes, lists, sets, sorted sets, pub/sub — drop the Redis server when you don't need it.
Also ships a BullMQ-shaped in-memory queue so you can drop the Redis dep entirely for queueing too.
npm install @askalf/redisflexMost apps use Redis for three things: cache, pub/sub, and queueing. Most dev environments don't want to spin up a Redis server for any of them. Most CI environments REALLY don't want it.
redisflex swaps a real Redis connection for an in-process implementation that speaks the same surface — get/set, counters, hashes, lists, sets, sorted sets, pub/sub, expiry, and a sliding-window-rate-limit-shaped Lua eval. Plus a tiny BullMQ-API-compatible queue if you use BullMQ for jobs.
Your call sites stay identical. Flip the mode in config and your app no longer needs Redis to run.
import { createRedisAdapter } from '@askalf/redisflex';
// Production — real Redis
const redis = createRedisAdapter({
mode: 'ioredis',
url: process.env.REDIS_URL!,
});
// Dev / standalone — in-process
const redis = createRedisAdapter({ mode: 'memory' });
await redis.set('user:1', 'alice');
await redis.publish('events', 'user.created');import { createRedisAdapterFromEnv } from '@askalf/redisflex';
// REDISFLEX_MODE=memory → in-process
// otherwise → ioredis at $REDIS_URL (or redis://localhost:6379)
const redis = createRedisAdapterFromEnv();Custom env-var names:
const redis = createRedisAdapterFromEnv({
modeEnvVar: 'MYAPP_MODE',
urlEnvVar: 'MYAPP_REDIS',
defaultUrl: null, // null = throw if URL missing, instead of defaulting
});import { InMemoryQueue, InMemoryWorker } from '@askalf/redisflex';
const queue = new InMemoryQueue('emails');
const worker = new InMemoryWorker(
'emails',
async (job) => {
await sendEmail(job.data);
},
{ queue, concurrency: 4 },
);
worker.on('completed', (job) => console.log('sent', job.id));
worker.on('failed', (job, err) => console.error('failed', job.id, err));
worker.on('drained', () => console.log('all caught up')); // once per drain
await queue.add('welcome', { to: 'alice@example.com' });
await queue.add('reminder', { to: 'bob@example.com' }, {
delay: 60_000,
attempts: 3,
backoff: { delay: 5000 }, // exponential: 5s, 10s, 20s
});
await queue.getJobCounts();
// { delayed: 1, waiting: 0, active: 1, completed: 0, failed: 0 }
await worker.close(); // waits for in-flight jobs; close(true) skips the waitThe shape matches BullMQ's Queue / Worker so you can swap to real BullMQ later by changing imports. Jobs move through the BullMQ states (delayed → waiting → active → completed/failed; a retrying job counts as delayed while its backoff timer is pending) — getJobs(states) and getJobCounts(...states) report them, and the queue re-emits completed/failed so you don't need a separate QueueEvents object. Completed/failed history is retained for introspection, capped at 1000 each (oldest dropped); set removeOnComplete/removeOnFail per job to skip retention.
| Family | Operations |
|---|---|
| Key/Value | get, set (incl. trailing EX <seconds> / PX <ms>), setex, mget, del, keys, exists |
| Counters | incr, decr, incrby, hincrby |
| Hashes | hset, hget, hgetall, hdel |
| Lists | lpush, rpush, lpop, rpop, llen, lrange |
| Sets | sadd, srem, smembers, sismember, scard |
| TTL | expire, pexpire, ttl, pttl |
| Sorted Sets | zadd, zcard, zscore, zrange, zrangebyscore, zrem, zremrangebyscore (incl. -inf/+inf and exclusive (n bounds) |
| Pub/Sub | publish, subscribe, unsubscribe, psubscribe, on('message'/'pmessage') |
| Scripting | eval (sliding-window-rate-limit shape recognized in memory mode) |
| Lifecycle | duplicate, quit |
That's enough surface for cache, pub/sub, BullMQ-style queues, sliding-window rate limits, and most idiomatic Redis usage. Streams, geo, cluster, MULTI/EXEC, bitmap ops aren't covered. Open an issue if you need one — most are mechanical to add.
Note on set options: memory mode handles EX/PX and throws on anything else (NX, XX, KEEPTTL, ...) instead of silently ignoring it, so the two modes can't quietly diverge. ioredis mode passes all options through to the server.
Memory mode recognizes the canonical sliding-window-rate-limit Lua script (ZADD + ZREMRANGEBYSCORE + ZCARD + EXPIRE, args layout [key, now, window-ms, member?]) and returns the post-add count. That's enough for typical rate-limiter use.
Anything else: returns 0 and prints a stderr warning once per process. Pass { silentEvalFallback: true } to suppress the warning. If you need a different Lua script handled natively, open an issue — they're ~5 lines each in memory-adapter.ts.
Real Redis requires a separate connection for pub/sub vs commands. IoRedisAdapter.duplicate() calls Redis.prototype.duplicate() — a fresh TCP connection. MemoryRedisAdapter.duplicate() returns a new adapter that shares the underlying EventEmitter + state, so pub/sub fans out the same way real Redis does.
- Not a cluster client.
ioredismode supports cluster URLs; memory mode is single-node by definition. - Not durable. Memory mode loses everything on process restart. Persistence is your application's problem (database run table, snapshot to disk, etc.).
- Not a full Lua interpreter. See above.
- Not a substitute for real Redis under load. The data structures are correct but not optimized for high throughput. Use real Redis in production.
MIT — see LICENSE.
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