ECE undergrad, Founder of Vibrodo, and open-source contributor focused on backend architecture, strict-typed environments, and modular application design. Currently contributing to UI system libraries and core layouts within the Cloud-Native ecosystem.
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Leading a 6-member engineering team building a music-tech platform β designing clean audio stream integrations and real-time state synchronization over WebSockets. |
Active contributor at Layer5 (Cloud-Native Ecosystem). Engineering strict-typed component props, custom layouts, and UI foundations in the Sistent design system. |
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All India Rank 70 / 2,500. Organized tech events, managed developer tracks, hosted community bootcamps, and maintained a consistent C++ DSA problem streak. |
GSSoC '26 Top 1% (Rank #148 / 43k+). Shipped 28 modular PRs spanning distributed backend setups (Redis/Celery), custom search UI filters, and low-level audio code. |
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Contributing core components (FormHelperText) and structural dashboard layouts (SubscriptionTable) to the open-source Cloud-Native UI design system. |
Optimized application performance by implementing Redis rate limiting, managing asynchronous background tasks via Celery, and setting up Swagger API documentation. |
Refactored complex directory structures from relative pathing grids into clean, scalable absolute imports. Integrated client-side local persistence vectors. |
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A cross-platform music-tech application built with a microservices approach. Features real-time WebSocket synchronization, decoupled audio components, and seamless mobile-to-web state mapping. |
High-performance, strictly-typed client storefront in React Native. Integrated with WhatsApp Business API for decentralized order management in Tier-2/3 markets. |
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A structured archive of 160+ Codeforces and LeetCode solutions solved in C++. Focused on algorithmic efficiency, data structure patterns, and clean code optimization. |
Classic terminal-based game engineered in pure C. Focuses on manual memory management (malloc/free), robust linked-list operations, and zero-flicker ANSI rendering. |

