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L.J. Lim edited this page May 22, 2016
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5 revisions
Note: Current tutorials may be broken up into more missions, each dealing with a smaller part of the game.
Tutorial 1
Linear map for run-and-gun. Should be long enough to lay at least two enemy positions along the path.
Consider a separate path where an AI ally and enemy fight each other, visible in the background (Sak's test tutorial mission on the asteroid has this).
Otherwise, something similar to current tutorial 1.
If doing like current tutorial 1, entry exit should have an open area for dropship pickup. Entry could have an open area leading into a bottleneck for the rearguard defense scene, but it'd probably be easier to just seal it with mountains and say the commander came through a tunnel.
Terrain: any except ice (don't want a repeat of tutorial 2)