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12 changes: 12 additions & 0 deletions Index.js
Original file line number Diff line number Diff line change
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npm install express ws
const { createHttpServer } = require("./src/server/httpServer");
const { createWSServer } = require("./src/server/wsServer");

const server = createHttpServer();
createWSServer(server);

const PORT = process.env.PORT || 3000;

server.listen(PORT, () => {
console.log(`Multiplayer backend running on port ${PORT}`);
});
33 changes: 33 additions & 0 deletions app.js
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const express = require("express");
const http = require("http");
const WebSocket = require("ws");
const { handleEvent } = require("./game");

const app = express();
app.use(express.json());

// HTTP test route
app.get("/health", (req, res) => {
res.json({ status: "ok" });
});

// create server
const server = http.createServer(app);

// websocket layer
const wss = new WebSocket.Server({ server });

wss.on("connection", (ws) => {
ws.on("message", (msg) => {
try {
const event = JSON.parse(msg);
handleEvent(event, ws, wss);
} catch (e) {
console.log("bad message");
}
});

ws.send(JSON.stringify({ type: "welcome" }));
});

module.exports = server;
48 changes: 48 additions & 0 deletions game.js
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const gameState = {
players: {},
status: "waiting"
};

function handleEvent(event, ws, wss) {

if (event.type === "join") {
gameState.players[event.playerId] = {
id: event.playerId,
x: 0,
y: 0
};

ws.send(JSON.stringify({
type: "joined",
state: gameState
}));
}

if (event.type === "move") {
const p = gameState.players[event.playerId];
if (!p) return;

p.x = event.x;
p.y = event.y;

broadcast(wss);
}

if (event.type === "start") {
gameState.status = "live";
broadcast(wss);
}
}

function broadcast(wss) {
wss.clients.forEach(c => {
if (c.readyState === 1) {
c.send(JSON.stringify({
type: "state",
state: gameState
}));
}
});
}

module.exports = { handleEvent };