Dark IMGUI overlay for Among Us with local visual, host, lobby and moderation tools.
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Features · Install · Menu guide · Community
Caution
Elysium Mod Menu includes host, network, spoofing and moderation tools. Use them only in private, testing or consenting lobbies. Misuse can disrupt games and may result in account or server moderation. The project is not affiliated with Innersloth.
Elysium Mod Menu is a configurable BepInEx IL2CPP plugin for Among Us. It adds an in-game IMGUI menu without replacing the original game UI. The menu combines local visual options, player information, outfit controls, host-only lobby administration, anti-cheat checks, chat tools and configurable keybinds.
The project separates local and network behavior:
| Action type | Who is affected |
|---|---|
| Local visual | Only your client sees the result. Examples include ESP, Full Bright, freecam and camera zoom. |
| Local profile | Changes your local saved data or menu configuration. Examples include menu profiles, saved outfits and selected UI settings. |
| RPC action | The local player sends a normal game RPC, so players in the current room can see the result. |
| Host-only | Requires you to be the current host and can affect selected players or the entire lobby. |
Availability depends on the current game state. Some actions only make sense in a lobby, during a match, while a meeting is open or when the local player is alive.
| Area | Included tools |
|---|---|
| Visuals & ESP | Player roles and information, ghosts, vents, protection effects, filtered tracers, ESP boxes, Full Bright, freecam, camera zoom, meeting roles, revealed votes and Phantom visibility. |
| Self & movement | Walk-speed controls, no-clip, cursor teleport, player following, local identity options, level spoofing and animation controls. |
| Outfits | Four persistent favorite slots, copying an outfit from another player, Random Outfit from the full cosmetic catalog, profile saving and free-color tools. |
| Host & lobby | Auto Host, role manager, lobby controls, task settings, smart start/end actions, forced impostors, No Task Mode and unrestricted game settings. |
| Anti-Cheat | RPC validation, flood protections, malformed identity checks, bot detection, configurable kick/ban actions, vote-kick protection and custom platform bans. |
| Players | Select and inspect players, view player history, copy identifiers, teleport, morph, kill, revive, kick, ban and report. |
| Chat & QoL | Extended and fast chat, history, clipboard tools, whispers, filters, notifications, custom colors, keybinds and local chat logging. |
| Maps & sabotage | Sabotage controls, instant repairs, vent tools, global doors, per-room door controls, Mushroom Mixup and unfixable lights. |
| Customization | Menu themes, background image, RGB accents, watermark settings, notification styles, FPS limit and configurable menu scale. |
The Outfits page contains a one-click Random Outfit card:
- selects a random color from
Palette.PlayerColors; - selects a hat, skin, visor and pet from the complete loaded
HatManagercatalog; - keeps the current nameplate;
- applies the result to the local player with the existing cosmetic RPC methods;
- with
Save to profileenabled, writes the selected IDs to the Among Us player profile; - with profile saving disabled, restores the saved profile when the next lobby starts.
The random color is not filtered by room occupancy. A host or server can reject or react to an already occupied color.
| Tab | Purpose |
|---|---|
| General | Project information, language, saved menu profiles and configurable keybinds. |
| Self | Movement, identity and level spoofing, local abilities, outfits and personal gameplay options. |
| Visuals | ESP, roles, ghosts, protection effects, visibility filters, tracers, lighting and camera tools. |
| Players | Player selection, history, identifiers and local, RPC or host actions for a selected player. |
| Sabotages | Trigger or repair systems, control vents and operate doors globally or by room. |
| Host Only | Lobby controls, role management, Anti-Cheat, Auto Host, maps, task rules, starts and end-game actions. |
| Votekick | Vote-kick information, automatic rounds and related protection options. |
| Menu | Themes, background, performance, privacy, cosmetic unlocks, notifications, logging and reset options. |
| Animations | Supported task, scanner, camera, shield and other local animation effects. |
Warning
Close Among Us before changing BepInEx or plugin files.
Elysium Mod Menu requires the IL2CPP build of BepInEx. The normal Mono build will not load this plugin.
Choose the archive matching the architecture of your Among Us executable. If Task Manager marks Among Us.exe as a 32-bit process, use x86; otherwise use x64.
Open the directory containing:
Among Us.exe
GameAssembly.dll
Extract BepInEx directly into this directory. The resulting structure should be similar to:
Among Us/
├─ Among Us.exe
├─ GameAssembly.dll
├─ winhttp.dll
├─ dotnet/
└─ BepInEx/
Launch Among Us once after installing BepInEx. The first launch can take longer while BepInEx creates its folders and configuration files. Close the game after reaching the main menu.
Download ElysiumModMenu.dll from the latest release and place it here:
Among Us/BepInEx/plugins/ElysiumModMenu.dll
Create the plugins directory if BepInEx has not created it automatically.
On Linux or Steam Deck, install BepInEx and ElysiumModMenu.dll into the Among Us game directory the same way as above.
Then open Steam → Among Us → Properties → General → Launch Options and add:
WINEDLLOVERRIDES="winhttp.dll=n,b" %command%
This makes Wine load BepInEx through winhttp.dll when the game starts.
Start Among Us and press Insert. On compact keyboards, Fn + Insert may be required. The key can be changed later in the menu settings.
- Close Among Us.
- Download the new
ElysiumModMenu.dllfrom Releases. - Replace the previous DLL inside
Among Us/BepInEx/plugins/. - Start the game again.
Existing menu configuration is stored separately from the DLL and is not removed when replacing the plugin file.
Elysium keeps its own configuration and moderation lists under the game directory:
Among Us/ElysiumModMenu/ElysiumModMenu.cfg
Among Us/ElysiumModMenu/ElysiumModMenuBanList.txt
Among Us/ElysiumModMenu/ElysiumBotBanList.txt
Among Us/ElysiumModMenu/ElysiumPlatformBanList.txt
Among Us/ElysiumModMenu/ElysiumFriendEspIgnore.txt
Menu profiles are separate from the Among Us player profile. A menu profile stores Elysium settings, while options such as Save to profile in Random Outfit write to the game's player customization data.
- Unlock All except Cosmicubes makes regular cosmetics available to the local selection UI.
- Unlock Cosmicubes exposes Cosmicubes locally without changing completion progress or server ownership.
- Activate 100% Cosmicubes allows a completed Cosmicube to be selected locally.
These options affect local purchase checks and UI availability. They do not create purchases, currency, permanent server-side ownership or account progression.
The menu does not appear
- Confirm that the IL2CPP build of BepInEx is installed.
- Confirm that
ElysiumModMenu.dllis directly insideBepInEx/plugins/. - Launch the game once and inspect the BepInEx console or log for load errors.
- Try Insert and Fn + Insert.
- Check whether another overlay captures the same key.
The game stops loading after an update
Game updates can invalidate BepInEx interop assemblies or plugin API signatures. Keep a copy of the previous working setup, update BepInEx when required and check the latest release notes before replacing files.
A host action is unavailable
Confirm that you are the current lobby host and that the required game object exists. Lobby, match, meeting and post-game screens expose different actions.
Preparing a useful bug report
Include the Elysium version, game platform, what happened, exact reproduction steps and the relevant log excerpt. Remove lobby codes, Friend Codes, PUIDs, chat messages and personal paths before posting logs publicly.
Open screenshot gallery
Menu customization and animated character background
Visuals and ESP in a live match
The project targets .NET 6 and resolves local Among Us/BepInEx interop assemblies through AmongUsDir in the project file.
dotnet build .\ElysiumModMenu.slnx -c ReleaseThe build does not install or launch the plugin automatically.
The project is built around a small feedback loop: try a feature in a consenting lobby, report what happened, and include enough context to reproduce it.
| Place | Best for |
|---|---|
| Elysium Discord | Live support, release updates, previews and feature ideas. |
| GitHub Issues | Reproducible bugs and implementation requests. |
| Releases | DLL downloads and version history. |
When posting logs, remove lobby codes, Friend Codes, PUIDs, chat messages and personal filesystem paths.
Important
Elysium Mod Menu is an independent, unofficial modification. It is not affiliated with, endorsed by, sponsored by or approved by Innersloth LLC. Among Us, its name, trademarks and game assets belong to their respective owners.
The software is provided as-is, without warranties of functionality, compatibility, availability, security or fitness for a particular purpose. Game updates may break features or cause crashes.
You are responsible for installing and using the mod, complying with applicable rules and laws, reviewing diagnostic data and accepting any account, lobby, moderation or data-loss consequences.
The maintainer is not responsible for bans, restrictions, corrupted files, lost progress, game instability, third-party modifications, misuse or damage arising from use of this software.
Support is not provided for harassment, disruption, moderation evasion, unauthorized access or other malicious activity.
Elysium Mod Menu is distributed under the GNU General Public License v3.0.
Developed and maintained by Meowchelo.