bugfix: China sub-faction ECM Tanks no longer automatically engage enemy targets#132
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Stubbjax wants to merge 1 commit into
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bugfix: China sub-faction ECM Tanks no longer automatically engage enemy targets#132Stubbjax wants to merge 1 commit into
Stubbjax wants to merge 1 commit into
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xezon
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Jul 10, 2026
| ControlledWeaponSlots = PRIMARY | ||
| End | ||
| AutoAcquireEnemiesWhenIdle = YES | ||
| AutoAcquireEnemiesWhenIdle = NO |
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This needs a comment that we have changed behavior.
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This will be in the change log.
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How will anyone reading the INI script understand this was changed then?
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The Pull Request is missing Rationale text. |
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This is labelled as Buff. Is that correct? |
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It makes them harder to kill. That surely falls under the umbrella of "makes a thing more powerful"? |
I expect this is situational. When judging by your sample video it nerfs them, because the single Scorpion Tank can now kill them when not disabled. |
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This change streamlines ECM Tank behaviour such that the China sub-faction variants no longer automatically engage enemy targets. The vanilla China ECM Tank is unaffected.
The rationale for this behaviour is that players should have explicit control over their units. The ECM Tank's missile jammer functionality is turned off when engaging targets, which is not always desirable and should thus be an intentional decision made by the player.
Micromanagement should focus on ordering units what to do rather than not what to do. This general pattern applies across the game, where a player gives an order to a unit and then that order is carried out. It is far more satisfying and engaging to embody a commander over a babysitter, particularly when any level of competition is involved.
Ultimately, ECM Tanks getting themselves killed due to automatically engaging a target only serves as a source of frustration. Continuously ordering them to not attack is not a satisfying nor commendable interaction.
Before
BEFORE.mp4
After
AFTER.mp4