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bugfix: Booby Traps can no longer be pushed around and rendered ineffective by strong forces#131

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TheSuperHackers:mainfrom
Stubbjax:remove-booby-trap-physics
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bugfix: Booby Traps can no longer be pushed around and rendered ineffective by strong forces#131
Stubbjax wants to merge 2 commits into
TheSuperHackers:mainfrom
Stubbjax:remove-booby-trap-physics

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@Stubbjax

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This change removes the PhysicsBehavior module from Booby Traps, preventing them from being pushed around by strong forces and being rendered ineffective as a result.

The PhysicsBehavior module has also been removed from TNTStickyBomb - which RemoteC4Charge and TimedC4Charge already lack - for consistency and because it is also useless. Neither of these two objects face the same issue due to being marked PROJECTILE, which exempts them from physical forces without a corresponding ProjectileUpdateInterface.

Before

The Booby Trap is pushed away by the explosion, preventing it from detonating when an enemy enters the bunker

BEFORE.mp4

After

The Booby Trap remains in place, allowing it to detonate when an enemy enters the bunker

AFTER.mp4

@Stubbjax Stubbjax self-assigned this Jul 10, 2026
@Stubbjax Stubbjax added Bug Something isn't working Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour labels Jul 10, 2026
@xezon

xezon commented Jul 10, 2026

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This is not linked to TheSuperHackers/GeneralsGamePatch#1526 in the migration project.

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Bug Something isn't working Gen Relates to Generals Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour

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