bugfix: Hide visible bones from damaged China Emperor Overlord model#127
bugfix: Hide visible bones from damaged China Emperor Overlord model#127Stubbjax wants to merge 1 commit into
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xezon
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I suggest link to the Patch1 changes so that they can be easily cross referenced on review.
| WeaponLaunchBone = PRIMARY Muzzle | ||
| Animation = NVOvrlrdT_D.NVOvrlrdT_D | ||
| AnimationMode = LOOP | ||
| HideSubObject = Smoke06 Smoke07 Smoke08 |
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There needs to be a TheSuperHackers comment explaining this, because it is not intuitive at all.
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Compared to other HideSubObject or ShowSubObject cases, this does indeed seem to be an unorthodox solution and more of a workaround than a proper fix.
Upon looking at the model itself, it clearly contains superfluous bone meshes. It would be preferable to simply delete the bone meshes - they already exist as bones anyway. I've tested this and the outcome is identical.
The cannon bones are also reversed to the cannon meshes, so the left cannon recoils when the right fires and vice versa. Do we want to fix both issues in this PR?
I link each change to the Patch Migration Project upon creation. |
This change hides the visible bones from the damaged China Emperor Overlord model.
Before
After