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bugfix: Hide visible bones from damaged China Emperor Overlord model#127

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Stubbjax:hide-damaged-emperor-overlord-bones
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bugfix: Hide visible bones from damaged China Emperor Overlord model#127
Stubbjax wants to merge 1 commit into
TheSuperHackers:mainfrom
Stubbjax:hide-damaged-emperor-overlord-bones

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@Stubbjax

@Stubbjax Stubbjax commented Jul 9, 2026

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This change hides the visible bones from the damaged China Emperor Overlord model.

Before

image

After

image

@Stubbjax Stubbjax self-assigned this Jul 9, 2026
@Stubbjax Stubbjax added Bug Something isn't working China Affects China faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour labels Jul 9, 2026

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I suggest link to the Patch1 changes so that they can be easily cross referenced on review.

WeaponLaunchBone = PRIMARY Muzzle
Animation = NVOvrlrdT_D.NVOvrlrdT_D
AnimationMode = LOOP
HideSubObject = Smoke06 Smoke07 Smoke08

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There needs to be a TheSuperHackers comment explaining this, because it is not intuitive at all.

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Compared to other HideSubObject or ShowSubObject cases, this does indeed seem to be an unorthodox solution and more of a workaround than a proper fix.

Upon looking at the model itself, it clearly contains superfluous bone meshes. It would be preferable to simply delete the bone meshes - they already exist as bones anyway. I've tested this and the outcome is identical.

image

The cannon bones are also reversed to the cannon meshes, so the left cannon recoils when the right fires and vice versa. Do we want to fix both issues in this PR?

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I suggest link to the Patch1 changes so that they can be easily cross referenced on review.

I link each change to the Patch Migration Project upon creation.

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Bug Something isn't working China Affects China faction Minor Severity: Minor < Major < Critical < Blocker ZH Relates to Zero Hour

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