tweak(controlbar): Decouple the general promotion star blink from the render frame rate#2835
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xezon merged 2 commits intoJul 9, 2026
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Addresses #2834, same idea as #2833 / #2056.
Problem
The general's promote-button stars blink faster as you raise render FPS, because the blink is driven off the logic frame (
TheGameLogic->getFrame()) and re-checked every render frame. The blink rate should be constant regardless of render FPS / logic time scale.Fix
ControlBar::getStarImage() now paces the star highlight off of TheFramePacer->getUpdateTime(), so the blink rate is constant regardless of render FPS / logic time scale. The star keeps blinking while the game is paused.
TODO:
[x] Testing
[x] Replicate to Generals