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Unity TrafficSim Dots

Unity TrafficSim Dots is a performance-focused city builder prototype built with Unity's Data-Oriented Tech Stack (DOTS). This project showcases the use of the Entity Component System (ECS) for managing dynamic traffic systems, simulating cars navigating a grid of streets efficiently.

The simulation is designed to demonstrate scalable systems suitable for large-scale environments, with an emphasis on clean architecture, modular design, and data-driven behavior.

Screenshot 2021-06-19 124245

๐Ÿ”ง Features

  • ๐Ÿš˜ ECS-driven vehicle spawning and movement
  • ๐Ÿ›ฃ๏ธ Grid-based street layout system
  • ๐Ÿ”„ Pathfinding - Grid based A* - is performed dynamically for cars when needed
  • ๐Ÿ“Š Data-oriented logic for high performance
  • ๐ŸŽฎ Modular and extensible gameplay architecture
  • ๐Ÿงช Built as a technical showcase for performance simulation and gameplay logic

๐Ÿง  Tech Stack

  • Unity 2022+
  • Unity DOTS (ECS, Jobs, Burst)
  • C#

About

Unity TrafficSim Dots is a performance-focused city builder prototype built with Unity's Data-Oriented Tech Stack (DOTS). This project showcases the use of theEntity Component System (ECS) for managing dynamic traffic systems, simulating cars navigating a grid of streets efficiently.

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