Unity TrafficSim Dots is a performance-focused city builder prototype built with Unity's Data-Oriented Tech Stack (DOTS). This project showcases the use of the Entity Component System (ECS) for managing dynamic traffic systems, simulating cars navigating a grid of streets efficiently.
The simulation is designed to demonstrate scalable systems suitable for large-scale environments, with an emphasis on clean architecture, modular design, and data-driven behavior.
- ๐ ECS-driven vehicle spawning and movement
- ๐ฃ๏ธ Grid-based street layout system
- ๐ Pathfinding - Grid based A* - is performed dynamically for cars when needed
- ๐ Data-oriented logic for high performance
- ๐ฎ Modular and extensible gameplay architecture
- ๐งช Built as a technical showcase for performance simulation and gameplay logic
- Unity 2022+
- Unity DOTS (ECS, Jobs, Burst)
- C#
