Unity Reinforcement Learning Tanks is a Unity-based 3D game where an AI-controlled tank learns to fight through reinforcement learning. Built with Unity ML-Agents, the project simulates a combat arena where agents train to outmaneuver, aim at, and destroy opponents through trial and reward.
Reinforcement Learning applied to a Unity Game — showcasing intelligent agent behavior in a dynamic combat environment.
- 🎯 Trained using Unity ML-Agents
- 📍 Observations include position and velocity of nearest tanks
- 🔄 Predictive aiming based on movement
- 🏆 Reward system encourages hits, survival, and tactical behavior
- 1 AI tank vs firendly and enemy tanks
This project serves as a technical showcase for:
- Reinforcement learning
- Game AI development
- Simulation-based training
- Unity programming and optimization
