EvergreenHUD adds around 40 HUD elements to the OneConfig HUD editor. Place, scale and style whichever ones you want.
- Combat: CPS, Keystrokes, Mouse Strokes, Combo, Reach, Block Place Count
- Player: Armor Status, Potion Effects, Inventory, Item Counter, Item Tracker, Item Lore, Saturation, Player Preview, Player Head
- World: Position, Facing, Direction, Speed, Biome, Block Above, Day, In Game Time, Entity Counter
- Performance: FPS, Ping, TPS, Memory, Server Address, Play Time, Resource Pack
- Clocks: Clock, Digital Clock
- Custom: Custom Text, Custom Image, Shape
- Online: Weather, Social Media Stats
- Battery (Windows laptops) and Shaders (with Iris)
- Keystrokes with custom rows, colors and fade times, plus a trail for your mouse movement
- Armor Status with durability, percentage, item name or count next to each piece
- Inventory can show your ender chest, or the shulker box you're holding
- FPS with average, median and percentile values
- Combo and Reach for your last hits
- A compass strip that scrolls as you turn
Font, colors, background, corner radius, shadow and padding can be set for every element at once from the EvergreenHUD settings page.
If you also use VanillaHUD, the Potion Effects element can hide VanillaHUD's status effects so the two do not overlap.
- Minecraft 1.8.9 on Ornithe.
- Minecraft 1.21.1-26.3 on Fabric.
EvergreenHUD needs OneConfig and Fabric Language Kotlin. The Fabric builds also need Fabric API.
- Report bugs and ask questions on the Polyfrost Discord.
- Check Polyfrost Status if a Polyfrost service is down.



