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EntityDropItemEvent is not fired for item frame drops #14424
Should EntityDropItemEvent fire for the frame item and its contents, with the frame as the source? Or are hanging entities intentionally excluded?
Observed/Actual behavior
Destroying an item frame with an explosion fires HangingBreakEvent and ItemSpawnEvent, but no EntityDropItemEvent.
Reproduced for normal and glow item frames, both empty and containing a diamond. Empty frames produce one item drop; filled frames produce two. EntityDropItemEvent fires zero times in all four cases.
Steps/models to reproduce
Extract the attached reproduction archive.
Put frame-drop-probe.jar in plugins/ on a fresh Paper test server with a new world.
Start the server and read the console or plugins/FrameDropProbe/result.txt.
The plugin creates and destroys all four frame variants automatically with World#createExplosion(location, 3.0f, false, false). It uses only the Bukkit API, with no NMS or manually dispatched events. The archive includes the source and test output.
Only FrameDropProbe 1.0. Datapacks: vanilla (built-in), paper (built-in).
Paper version
This server is running Paper version 26.3-222-main@e3ba7b1 (2026-10-24T13:18:21Z) (Implementing API version 26.3.build.222-stable)
You are running the latest version
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