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d268272
1
DarkoniusXNG Apr 17, 2026
7c7df61
2
DarkoniusXNG Apr 17, 2026
ced86ad
Viper
DarkoniusXNG Apr 18, 2026
8250966
Venomancer
DarkoniusXNG Apr 18, 2026
e803929
Vengeful Spirit
DarkoniusXNG Apr 18, 2026
8b5b47f
Update oaa_vengefulspirit_command_aura.lua
DarkoniusXNG Apr 18, 2026
19d21f3
Undying + refreshing abilities rules update
DarkoniusXNG Apr 19, 2026
fff607c
Sven
DarkoniusXNG Apr 19, 2026
b9c3db3
Slark
DarkoniusXNG Apr 19, 2026
4ec7d52
Sniper
DarkoniusXNG Apr 19, 2026
fb21a65
Bane, Ogre Magi, QoP
DarkoniusXNG Apr 19, 2026
5f3fbe0
OD, Primal
DarkoniusXNG Apr 19, 2026
33f329d
Sohei
DarkoniusXNG Apr 19, 2026
a03ba20
Doom
DarkoniusXNG Apr 19, 2026
3cd0647
Faceless Void
DarkoniusXNG Apr 20, 2026
068176d
Grimstroke
DarkoniusXNG Apr 20, 2026
3a5820b
Lion
DarkoniusXNG Apr 20, 2026
5196e22
Jakiro
DarkoniusXNG Apr 20, 2026
cf3ae9c
Terrorblade
DarkoniusXNG Apr 20, 2026
dc7fbbc
Terrorblade 2
DarkoniusXNG Apr 20, 2026
ba07fa1
KOTL
DarkoniusXNG Apr 20, 2026
38eddd3
Omniknight + Hp regen scaling same everywhere
DarkoniusXNG Apr 20, 2026
f3578d7
random fixes
DarkoniusXNG Apr 20, 2026
cdea301
Largo, Kez, Kunkka, Huskar, Juggernaut
DarkoniusXNG Apr 20, 2026
181e784
Lich etc.
DarkoniusXNG Apr 21, 2026
cbe7baa
Slardar
DarkoniusXNG Apr 21, 2026
7a9820c
Silencer
DarkoniusXNG Apr 21, 2026
ced056e
Nyx Assassin
DarkoniusXNG Apr 21, 2026
a770806
Mirana
DarkoniusXNG Apr 21, 2026
cb4abbc
Templar Assassin
DarkoniusXNG Apr 21, 2026
4c004c4
Chatterjee +
DarkoniusXNG Apr 21, 2026
40d2070
Luna, Nightstalker, Storm Spirit etc.
DarkoniusXNG Apr 21, 2026
69d6737
Earthshaker
DarkoniusXNG Apr 21, 2026
e1070d1
Phantom Assassin
DarkoniusXNG Apr 21, 2026
a916ac3
Shadow Demon, Skywrath, Snapfire, Troll
DarkoniusXNG Apr 21, 2026
b571270
Razor, Sand King
DarkoniusXNG Apr 22, 2026
f64c733
Phoenix, Pudge, Pugna
DarkoniusXNG Apr 22, 2026
1a17930
Naga, Necro, SF, Oracle
DarkoniusXNG Apr 22, 2026
2fefbb3
random
DarkoniusXNG Apr 22, 2026
a4b3442
random fixes
DarkoniusXNG Apr 22, 2026
d0293f3
balance +
DarkoniusXNG Apr 22, 2026
a12b9da
custom talent fixes
DarkoniusXNG Apr 22, 2026
9211ae0
Update sven_storm_bolt.txt
DarkoniusXNG Apr 22, 2026
637c67e
bop
DarkoniusXNG Apr 22, 2026
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13 changes: 6 additions & 7 deletions game/resource/English/ability/items/tooltip_crimson_guard.txt
Original file line number Diff line number Diff line change
@@ -1,13 +1,12 @@
//==============================================================================
// Crimson Guard
//==============================================================================
"DOTA_Tooltip_ability_item_crimson_guard_Description" "<h1>Active: Guard</h1> For %duration% seconds, grant nearby allied heroes and buildings +%bonus_aoe_armor% armor, and a %block_chance_active%%% chance to block %block_damage_melee_active% damage from each incoming attack.<br><br>Units may only be affected by Guard once every %tooltip_reapply_time% seconds.<br><br>Radius: %bonus_aoe_radius%\n<h1>Passive: Damage Block</h1> Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged."
"DOTA_Tooltip_ability_item_crimson_guard_Lore" "A cuirass originally built to protect against the dreaded Year Beast."
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health" "+$health"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen" "+$hp_regen"
//"DOTA_Tooltip_ability_item_crimson_guard_bonus_all_stats" "+$all"
"DOTA_Tooltip_ability_item_crimson_guard_bonus_armor" "+$armor"
"DOTA_Tooltip_ability_item_crimson_guard_Note0" "Multiple sources of damage block do not stack."
//"DOTA_Tooltip_ability_item_crimson_guard_Description" "<h1>Active: Guard</h1> For %duration% seconds, grant nearby allied heroes and buildings a %block_chance_active%%% chance to block damage equal to %block_damage_active% plus %max_hp_pct%%% of the caster's max health value from each incoming attack.<br><br>Radius: %bonus_aoe_radius%\n\n<h1>Passive: Damage Block</h1> Grants a %block_chance%%% chance to block %block_damage_melee% damage from incoming attacks on melee heroes, and %block_damage_ranged% damage on ranged."
//"DOTA_Tooltip_ability_item_crimson_guard_Lore" "A cuirass originally built to protect against the dreaded Year Beast."
//"DOTA_Tooltip_ability_item_crimson_guard_bonus_health" "+$health"
//"DOTA_Tooltip_ability_item_crimson_guard_bonus_health_regen" "+$hp_regen"
//"DOTA_Tooltip_ability_item_crimson_guard_bonus_armor" "+$armor"
//"DOTA_Tooltip_ability_item_crimson_guard_Note0" "Multiple sources of damage block do not stack."

//"DOTA_Tooltip_modifier_item_crimson_guard_extra_Description" "100%% chance to block part of the damage from incoming attacks."

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Original file line number Diff line number Diff line change
@@ -1,3 +1,3 @@

"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_2_oaa" "-{s:value}s Chronosphere Cooldown"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_3_oaa" "+{s:value}/{s:value2} Time Lock Min/Max Damage"
"DOTA_Tooltip_ability_special_bonus_unique_faceless_void_3_oaa" "+{s:bonus_min_damage}/{s:bonus_max_damage} Time Lock Min/Max Damage"
Original file line number Diff line number Diff line change
Expand Up @@ -6,7 +6,7 @@
//"DOTA_Tooltip_ability_faceless_void_time_walk_scepter_description" "Applies a Time Lock proc to all units at the landing destination."

"DOTA_Tooltip_ability_faceless_void_time_lock_oaa" "#{DOTA_Tooltip_ability_faceless_void_time_lock}"
"DOTA_Tooltip_ability_faceless_void_time_lock_oaa_Description" "#{DOTA_Tooltip_ability_faceless_void_time_lock_Description}\n<font color='#FFA500'>Time Lock will deal random bonus damage and has a cooldown.</font>"
"DOTA_Tooltip_ability_faceless_void_time_lock_oaa_Description" "#{DOTA_Tooltip_ability_faceless_void_time_lock_Description}\n<font color='#FFA500'>Time Lock will deal random bonus damage and has a cooldown. Because it has a cooldown, it cannot proc itself.</font>"
"DOTA_Tooltip_ability_faceless_void_time_lock_oaa_Lore" "#{DOTA_Tooltip_ability_faceless_void_time_lock_Lore}"
"DOTA_Tooltip_ability_faceless_void_time_lock_oaa_Note0" "Does not stack with Abyssal Blade."
"DOTA_Tooltip_ability_faceless_void_time_lock_oaa_Note1" "Second attack doesn't apply Time Lock bash despite animation and Time Lock sound."
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Original file line number Diff line number Diff line change
Expand Up @@ -20,5 +20,3 @@
"DOTA_Tooltip_Ability_furion_force_of_nature_oaa_treant_armor" "TREANT ARMOR:"
"DOTA_Tooltip_Ability_furion_force_of_nature_oaa_treant_move_speed" "TREANT MOVE SPEED:"
"DOTA_Tooltip_Ability_furion_force_of_nature_oaa_max_treants" "#{DOTA_Tooltip_ability_furion_force_of_nature_max_treants}"

"Dota_Tooltip_Ability_special_bonus_unique_furion_1_oaa" "{s:value}x Treant HP/Damage"
Original file line number Diff line number Diff line change
Expand Up @@ -6,4 +6,4 @@
"DOTA_Tooltip_modifier_lycan_feral_movement_effect_oaa" "Feral Movement"
"DOTA_Tooltip_modifier_lycan_feral_movement_effect_oaa_Description" "Phased, attack speed increased by %dMODIFIER_PROPERTY_ATTACKSPEED_PERCENTAGE%%% and %dMODIFIER_PROPERTY_EVASION_CONSTANT%%% bonus evasion."

"DOTA_Tooltip_ability_lycan_summon_wolves_shard_description" "<font color='#FFA500'>Grants #{DOTA_Tooltip_ability_lycan_feral_movement_oaa} aura:\n #{DOTA_Tooltip_ability_lycan_feral_movement_oaa_Description}</font>"
"DOTA_Tooltip_ability_lycan_summon_wolves_shard_description" "Increases the number of wolves summoned. Grants all summoned wolves the ability Hightail. <font color='#FFA500'>Grants #{DOTA_Tooltip_ability_lycan_feral_movement_oaa} aura:\n #{DOTA_Tooltip_ability_lycan_feral_movement_oaa_Description}</font>"
Original file line number Diff line number Diff line change
@@ -1 +1,2 @@
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_instant_trap_damage" "<font color='#FFA500'>TRAP DAMAGE:</font>"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_instant_trap_damage" "<font color='#FFA500'>TRIGGER DAMAGE:</font>"
"DOTA_Tooltip_ability_templar_assassin_psionic_trap_trap_bonus_damage" "DAMAGE AFTER CHARGING:"
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
"DOTA_Tooltip_ability_undying_global_zombie_aura_oaa" "Zombie Bonus Damage Aura"
"DOTA_Tooltip_ability_undying_global_zombie_aura_oaa_Description" "Zombies gain bonus attack damage based on Undying's hero level. And also deal bonus damage against creeps and bosses."

"DOTA_Tooltip_ability_undying_tombstone_Note3" "Zombies will do bonus damage only if Undying is alive."
"DOTA_Tooltip_ability_undying_tombstone_zombie_attack_damage_per_level" "<font color='#FFA500'>ZOMBIE BONUS DAMAGE PER HERO LEVEL:</font>"
"DOTA_Tooltip_ability_undying_tombstone_zombie_bonus_damage_against_creeps" "<font color='#FFA500'>ZOMBIE BONUS DAMAGE AGAINST CREEPS:</font>"
"DOTA_Tooltip_ability_undying_tombstone_zombie_bonus_damage_against_bosses" "<font color='#FFA500'>ZOMBIE BONUS DAMAGE AGAINST BOSSES:</font>"
Original file line number Diff line number Diff line change
Expand Up @@ -2,21 +2,28 @@
// Vengeful Spirit Vengeance Aura Rework
//=============================================================================
//"DOTA_Tooltip_ability_vengefulspirit_command_aura" "Vengeance Aura"
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengeful Spirit's presence increases the damage of nearby friendly heroes."
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_description" "Upon death, creates a strong illusion of Vengeful Spirit that deals and takes full damage and can cast all of her spells. If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells."
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_Description" "Vengeful Spirit's presence increases the damage of nearby friendly heroes. Vengeful Spirit herself receives %self_multiplier%%% extra bonus."
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_description" "Increases self multiplier. Upon death, creates a strong illusion of Vengeful Spirit that deals full damage, and can cast all of her spells.<br><br>If the illusion is alive when Vengeful Spirit respawn, she will take its place. XP earned by her illusion is given to her. Strong Illusions are not instantly killed by spells."
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore" "Although they may not share her undying passion for revenge, allies do draw on her fanaticism in combat."
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0" "Break disables the damage aura."
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_base_damage" "%BASE DAMAGE BONUS:"
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius" "RADIUS:"
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_self_multiplier" "%SELF MULTIPLIER:"
//"DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_illusion_damage_in_pct" "%ILLUSION DAMAGE TAKEN:"

//"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect" "Vengeance Aura"
//"DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description" "Providing +%dMODIFIER_PROPERTY_BASEDAMAGEOUTGOING_PERCENTAGE%%% base damage."

"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa" "#{DOTA_Tooltip_ability_vengefulspirit_command_aura}"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_Description" "Vengeful Spirit's presence increases the damage of nearby friendly heroes <font color='#FFA500'>and creeps.</font>"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_scepter_description" "Upon death, creates a strong illusion of Vengeful Spirit that deals and takes full damage and can cast all of her spells. If the illusion is alive when Vengeful Spirit respawn, she will take its place. Strong Illusions are not instantly killed by spells. <font color='#FFA500'>Illusion ability cooldowns are shared with the real hero and illusion cannot gain experience.</font>"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_Description" "Vengeful Spirit's presence increases the damage of nearby friendly heroes <font color='#FFA500'>and creeps.</font> Vengeful Spirit herself receives %self_multiplier%%% extra bonus."
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_scepter_description" "Increases self multiplier. Upon death, creates a strong illusion of Vengeful Spirit that can cast all of her spells. Illusion's spell cooldowns are shared with the real hero. <br><br>If the illusion is alive when Vengeful Spirit respawns, she will take its place. Strong Illusions are not instantly killed by spells. <font color='#FFA500'>Illusion cannot gain experience for Vengeful Spirit.</font>"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_Lore" "#{DOTA_Tooltip_ability_vengefulspirit_command_aura_Lore}"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_Note0" "#{DOTA_Tooltip_ability_vengefulspirit_command_aura_Note0}"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_bonus_base_damage" "#{DOTA_Tooltip_ability_vengefulspirit_command_aura_bonus_base_damage}"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_aura_radius" "#{DOTA_Tooltip_ability_vengefulspirit_command_aura_aura_radius}"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_self_multiplier" "#{DOTA_Tooltip_ability_vengefulspirit_command_aura_self_multiplier}"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_scepter_illusion_damage_out_pct" "%ILLUSION DAMAGE DEALT:"
"DOTA_Tooltip_ability_vengefulspirit_command_aura_oaa_scepter_illusion_damage_in_pct" "#{DOTA_Tooltip_ability_vengefulspirit_command_aura_scepter_illusion_damage_in_pct}"

"DOTA_Tooltip_modifier_vengefulspirit_command_aura_oaa_damage_buff" "#{DOTA_Tooltip_ability_vengefulspirit_command_aura}"
"DOTA_Tooltip_modifier_vengefulspirit_command_aura_oaa_damage_buff_Description" "#{DOTA_Tooltip_modifier_vengefulspirit_command_aura_effect_Description}"
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