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ray traversal kernels will do distance tracking on stack#28

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iwald-nvidia merged 6 commits intoNVIDIA:mainfrom
ingowald:main
Mar 12, 2026
Merged

ray traversal kernels will do distance tracking on stack#28
iwald-nvidia merged 6 commits intoNVIDIA:mainfrom
ingowald:main

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Before this patch, ray traversal kernels always pushed only the node ID to stack, not the distance to that node.
Doing so means that sometimes subtrees (and leaves) get traversed because they got pushed to the stack at a time when the ray didn't have a closer hit yet, but wouldn't have if the ray had been known to be shorter. This fixes this.

@iwald-nvidia iwald-nvidia merged commit 27128b4 into NVIDIA:main Mar 12, 2026
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