ray traversal kernels will do distance tracking on stack#28
Merged
iwald-nvidia merged 6 commits intoNVIDIA:mainfrom Mar 12, 2026
Merged
ray traversal kernels will do distance tracking on stack#28iwald-nvidia merged 6 commits intoNVIDIA:mainfrom
iwald-nvidia merged 6 commits intoNVIDIA:mainfrom
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Before this patch, ray traversal kernels always pushed only the node ID to stack, not the distance to that node.
Doing so means that sometimes subtrees (and leaves) get traversed because they got pushed to the stack at a time when the ray didn't have a closer hit yet, but wouldn't have if the ray had been known to be shorter. This fixes this.