Optimizes Life() in general#7045
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… the amount of redraws SIGNIFICANTLY
This was referenced Jul 4, 2026
…ty and antibiotics
…s and organs (slight speedup)
This was referenced Jul 5, 2026
…n turn saves ALOT of processing time.
This was referenced Jul 6, 2026
This was referenced Jul 7, 2026
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realforest2001
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Jul 7, 2026
realforest2001
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Not sure where exactly in code the issue is, but all rousmen, and likely other minor species mobs, die on spawn because their hearts don't work. Rousmen are also missing eyes and ears.
This was referenced Jul 7, 2026
| //initialize limbs first | ||
| create_bodyparts() | ||
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| attribute_initialize() // chud shit |
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This should be above create bodyparts in my own testing for nullspace organs
…ries job. organs start losing blood if they are failing.
This was referenced Jul 7, 2026
This was referenced Jul 8, 2026
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About The Pull Request
Another step in the direction of cheap ass mobs
Why It's Good For The Game
updatehealth() is expensive and should be done once per life loop (at the end)
Changelog
🆑
/:cl:
Pre-Merge Checklist