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Meathook Tweaks#7028

Merged
CheffieGithub merged 1 commit into
Monkestation:mainfrom
Sulaboy:Meathook-Changes
Jul 7, 2026
Merged

Meathook Tweaks#7028
CheffieGithub merged 1 commit into
Monkestation:mainfrom
Sulaboy:Meathook-Changes

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@Sulaboy

@Sulaboy Sulaboy commented Jul 4, 2026

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About The Pull Request

Adds a mechanics tab to the meat hook explaining all the steps

Allows more items to be used for butchering instead of just cleavers on chop intent.

image

Why It's Good For The Game

I thought meat hooks were broken for like a year because I could never manage to butcher something on them. It turns out this is because not only is it limited to just cleavers, but you also have to be on chop intent, and middle click the mob.

All steps being able to use the same sharp object is much simpler, and I can reasonably expect someone to be able to butcher with a knife.

Mechanics tab good.

Changelog

🆑
qol: Meat hooks have a mechanics tab for instructions. You can butcher on meat hooks with more sharp items.
/:cl:

Pre-Merge Checklist

  • You tested this on a local server.
  • This code did not runtime during testing.
  • You documented all of your changes.

@Avalon-Proto

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Hack Knives can also do this w/ Chop intent so you know, I specifically gave them the ability to do it

@github-actions github-actions Bot added the Quality of Life The hardest thing to decide is if this is NOT a balance change label Jul 4, 2026
@CheffieGithub CheffieGithub merged commit fd51184 into Monkestation:main Jul 7, 2026
28 of 30 checks passed
github-actions Bot added a commit that referenced this pull request Jul 8, 2026
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3 participants