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101 changes: 101 additions & 0 deletions src/Persistence/Initialization/Updates/FixAreaSkillsUpdatePlugIn.cs
Original file line number Diff line number Diff line change
@@ -0,0 +1,101 @@
// <copyright file="FixAreaSkillsUpdatePlugIn.cs" company="MUnique">
// Licensed under the MIT License. See LICENSE file in the project root for full license information.
// </copyright>

namespace MUnique.OpenMU.Persistence.Initialization.Updates;

using System.Runtime.InteropServices;
using MUnique.OpenMU.DataModel.Configuration;
using MUnique.OpenMU.Persistence.Initialization.Skills;
using MUnique.OpenMU.PlugIns;

/// <summary>
/// This update fixes area skills' range, effect radius, and delay issues.
/// Hellfire, Decay, and Ice Storm had missing area skill settings causing incorrect hit radius.
/// Ice Storm had an incorrect 200ms delay between hits.
/// </summary>
[PlugIn]
[Display(Name = PlugInName, Description = PlugInDescription)]
[Guid("B9938E4D-8F63-48DF-AE45-6739D1E2A8C7")]
public class FixAreaSkillsUpdatePlugIn : UpdatePlugInBase
{
/// <summary>
/// The plug in name.
/// </summary>
internal const string PlugInName = "Fix Area Skills";

/// <summary>
/// The plug in description.
/// </summary>
internal const string PlugInDescription = "Fixes Hellfire, Decay, and Ice Storm skills' range, effect radius, and delay.";

/// <inheritdoc />
public override UpdateVersion Version => UpdateVersion.FixAreaSkills;

/// <inheritdoc />
public override string DataInitializationKey => VersionSeasonSix.DataInitialization.Id;

/// <inheritdoc />
public override string Name => PlugInName;

/// <inheritdoc />
public override string Description => PlugInDescription;

/// <inheritdoc />
public override bool IsMandatory => false;

/// <inheritdoc />
public override DateTime CreatedAt => new(2026, 04, 09, 12, 0, 0, DateTimeKind.Utc);

/// <inheritdoc />
protected override async ValueTask ApplyAsync(IContext context, GameConfiguration gameConfiguration)
{
// Fix Hellfire Strengthener
var hellfireStrengthener = gameConfiguration.Skills.FirstOrDefault(s => s.Number == (short)SkillNumber.HellfireStrengthener);
if (hellfireStrengthener != null)
{
hellfireStrengthener.Range = 4;
hellfireStrengthener.AttackDamage = 3;

if (hellfireStrengthener.AreaSkillSettings == null)
{
var areaSkillSettings = context.CreateNew<AreaSkillSettings>();
hellfireStrengthener.AreaSkillSettings = areaSkillSettings;
areaSkillSettings.EffectRange = 2;
}
}

// Fix Decay Strengthener
var decayStrengthener = gameConfiguration.Skills.FirstOrDefault(s => s.Number == (short)SkillNumber.DecayStrengthener);
if (decayStrengthener != null)
{
decayStrengthener.Range = 6;

if (decayStrengthener.AreaSkillSettings == null)
{
var areaSkillSettings = context.CreateNew<AreaSkillSettings>();
decayStrengthener.AreaSkillSettings = areaSkillSettings;
areaSkillSettings.EffectRange = 2;
}
}

// Fix base Decay skill
var decay = gameConfiguration.Skills.FirstOrDefault(s => s.Number == (short)SkillNumber.Decay);
if (decay != null)
{
if (decay.AreaSkillSettings == null)
{
var areaSkillSettings = context.CreateNew<AreaSkillSettings>();
decay.AreaSkillSettings = areaSkillSettings;
areaSkillSettings.EffectRange = 2;
}
}

// Fix Ice Storm - remove incorrect 200ms delay
var iceStorm = gameConfiguration.Skills.FirstOrDefault(s => s.Number == (short)SkillNumber.IceStorm);
if (iceStorm?.AreaSkillSettings != null)
{
iceStorm.AreaSkillSettings.DelayBetweenHits = TimeSpan.Zero;
}
}
}
5 changes: 5 additions & 0 deletions src/Persistence/Initialization/Updates/UpdateVersion.cs
Original file line number Diff line number Diff line change
Expand Up @@ -392,4 +392,9 @@ public enum UpdateVersion
/// The version of the <see cref="FixSummonerCurseSkillsPlugIn"/>.
/// </summary>
FixSummonerCurseSkills = 77,

/// <summary>
/// The version of the <see cref="FixAreaSkillsUpdatePlugIn"/>.
/// </summary>
FixAreaSkills = 78,
}
Original file line number Diff line number Diff line change
Expand Up @@ -112,6 +112,7 @@ public override void Initialize()
this.CreateSkill(SkillNumber.EvilSpirit, "Evil Spirit", CharacterClasses.AllMagicians, DamageType.Wizardry, 45, 7, manaConsumption: 90, energyRequirement: 220, skillType: SkillType.AreaSkillAutomaticHits);
this.AddAreaSkillSettings(SkillNumber.EvilSpirit, false, default, default, default, true, TimeSpan.FromMilliseconds(100), TimeSpan.FromMilliseconds(1000), 0, 2, default, default, 0.7f);
this.CreateSkill(SkillNumber.Hellfire, "Hellfire", CharacterClasses.AllMagicians, DamageType.Wizardry, 120, 4, manaConsumption: 160, energyRequirement: 260, elementalModifier: ElementalType.Fire, skillType: SkillType.AreaSkillAutomaticHits);
this.AddAreaSkillSettings(SkillNumber.Hellfire, false, 0, 0, 0, effectRange: 2);
this.CreateSkill(SkillNumber.PowerWave, "Power Wave", CharacterClasses.AllMagicians | CharacterClasses.AllSummoners, DamageType.Wizardry, 14, 6, manaConsumption: 5, energyRequirement: 56);
this.CreateSkill(SkillNumber.AquaBeam, "Aqua Beam", CharacterClasses.AllMagicians, DamageType.Wizardry, 80, 6, manaConsumption: 140, energyRequirement: 345, elementalModifier: ElementalType.Water, skillType: SkillType.AreaSkillAutomaticHits);
this.AddAreaSkillSettings(SkillNumber.AquaBeam, true, 1.5f, 1.5f, 8f);
Expand Down Expand Up @@ -140,8 +141,9 @@ public override void Initialize()
this.CreateSkill(SkillNumber.SummonBali, "Summon Bali", CharacterClasses.AllElfs, manaConsumption: 250, energyRequirement: 260, skillType: SkillType.SummonMonster);
this.CreateSkill(SkillNumber.SummonSoldier, "Summon Soldier", CharacterClasses.AllElfs, manaConsumption: 350, energyRequirement: 280, skillType: SkillType.SummonMonster);
this.CreateSkill(SkillNumber.Decay, "Decay", CharacterClasses.SoulMasterAndGrandMaster, DamageType.Wizardry, 95, 6, 7, 110, energyRequirement: 953, elementalModifier: ElementalType.Poison, skillType: SkillType.AreaSkillAutomaticHits);
this.AddAreaSkillSettings(SkillNumber.Decay, false, 0, 0, 0, effectRange: 2);
this.CreateSkill(SkillNumber.IceStorm, "Ice Storm", CharacterClasses.SoulMasterAndGrandMaster, DamageType.Wizardry, 80, 6, 5, 100, energyRequirement: 849, elementalModifier: ElementalType.Ice, skillType: SkillType.AreaSkillAutomaticHits);
this.AddAreaSkillSettings(SkillNumber.IceStorm, false, default, default, default, true, TimeSpan.Zero, TimeSpan.FromMilliseconds(200), targetAreaDiameter: 3, useTargetAreaFilter: true);
this.AddAreaSkillSettings(SkillNumber.IceStorm, false, default, default, default, true, TimeSpan.Zero, TimeSpan.Zero, targetAreaDiameter: 3, useTargetAreaFilter: true);
this.CreateSkill(SkillNumber.Nova, "Nova", CharacterClasses.SoulMasterAndGrandMaster, DamageType.Wizardry, distance: 6, manaConsumption: 180 / 12 /* mana per stage */, levelRequirement: 100, energyRequirement: 1052, elementalModifier: ElementalType.Fire);
this.CreateSkill(SkillNumber.NovaStart, "Nova (Start)", CharacterClasses.SoulMasterAndGrandMaster, DamageType.None, abilityConsumption: 45, levelRequirement: 100, energyRequirement: 1052, skillType: SkillType.Other);
this.CreateSkill(SkillNumber.TwistingSlash, "Twisting Slash", CharacterClasses.AllKnights | CharacterClasses.AllMGs, DamageType.Physical, distance: 2, abilityConsumption: 10, manaConsumption: 10, elementalModifier: ElementalType.Wind, skillType: SkillType.AreaSkillAutomaticHits);
Expand Down Expand Up @@ -296,8 +298,10 @@ public override void Initialize()
this.CreateSkill(SkillNumber.PoisonStrengthener, "Poison Strengthener", CharacterClasses.GrandMaster, DamageType.Wizardry, 3, 6, manaConsumption: 46, levelRequirement: 30, energyRequirement: 100, elementalModifier: ElementalType.Poison);
this.CreateSkill(SkillNumber.EvilSpiritStreng, "Evil Spirit Streng", CharacterClasses.GrandMaster, DamageType.Wizardry, 22, 6, manaConsumption: 108, levelRequirement: 50, energyRequirement: 100);
this.CreateSkill(SkillNumber.MagicMasteryGrandMaster, "Magic Mastery", CharacterClasses.GrandMaster, damage: 22, levelRequirement: 50, skillType: SkillType.PassiveBoost);
this.CreateSkill(SkillNumber.DecayStrengthener, "Decay Strengthener", CharacterClasses.GrandMaster, DamageType.Wizardry, 22, 6, 10, 120, 96, 243, elementalModifier: ElementalType.Poison);
this.CreateSkill(SkillNumber.HellfireStrengthener, "Hellfire Strengthener", CharacterClasses.GrandMaster, DamageType.Wizardry, 3, manaConsumption: 176, levelRequirement: 60, energyRequirement: 100, elementalModifier: ElementalType.Fire);
this.CreateSkill(SkillNumber.DecayStrengthener, "Decay Strengthener", CharacterClasses.GrandMaster, DamageType.Wizardry, 22, 6, 10, 120, 96, 243, elementalModifier: ElementalType.Poison, skillType: SkillType.AreaSkillAutomaticHits);
this.AddAreaSkillSettings(SkillNumber.DecayStrengthener, false, 0, 0, 0, effectRange: 2);
this.CreateSkill(SkillNumber.HellfireStrengthener, "Hellfire Strengthener", CharacterClasses.GrandMaster, DamageType.Wizardry, 3, 4, manaConsumption: 176, levelRequirement: 60, energyRequirement: 100, elementalModifier: ElementalType.Fire, skillType: SkillType.AreaSkillAutomaticHits);
this.AddAreaSkillSettings(SkillNumber.HellfireStrengthener, false, 0, 0, 0, effectRange: 2);
this.CreateSkill(SkillNumber.IceStrengthener, "Ice Strengthener", CharacterClasses.GrandMaster, DamageType.Wizardry, 3, 6, manaConsumption: 42, levelRequirement: 25, energyRequirement: 100, elementalModifier: ElementalType.Ice);
this.CreateSkill(SkillNumber.OneHandedStaffStrengthener, "One-handed Staff Stren", CharacterClasses.GrandMaster | CharacterClasses.DuelMaster, DamageType.Wizardry, 22, skillType: SkillType.PassiveBoost);
this.CreateSkill(SkillNumber.TwoHandedStaffStrengthener, "Two-handed Staff Stren", CharacterClasses.GrandMaster | CharacterClasses.DuelMaster, DamageType.Wizardry, 4, skillType: SkillType.PassiveBoost);
Expand Down