- Passionate software engineer focused on building performant, user-centric applications across mobile, web, backend, and games.
- Interests: game engines, real-time graphics, clean architecture, and polished UI/UX.
- Currently leveling up in Python, Java, and C++ while shipping production-grade Flutter and JavaScript projects.
- Collaboration-friendly: open to partnering on impactful projects.
- Pronouns: Mr
- Reach me: kynmmarshall@gmail.com
- ๐ฅ Flame (Flutter) โ fast mobile game loops, components & native bridges
- ๐ Pygame โ rapid 2D prototypes and gameplay logic
- ๐ผ graphics.h / C โ low-level rendering prototyping (learning rendering fundamentals)
- ๐ Custom C++ Engine (OpenGL / GLSL) โ shaders, batching, asset handling
- ๐บ Tiled โ map design + tile-based level workflows
- โก CI/CD: automated builds, tests, linters, and deployment pipelines (Jenkins / GitHub Actions)
- ๐งช Testing: unit, integration and smoke tests wired into pipelines
- ๐ฆ Release automation: build artifacts, versioning, native packaging
- ๐ Observability: centralized logs, basic metrics and alerting for services
- ๐ฅ VPS & Hosting: provisioning and configuring VPS for web/backends, DB setup (secure configs), and static hosting
- ๐ Ops skills: service deployment, backups, basic security hardening, and automation via scripts
- ๐ซ kynmmarshall@gmail.com โ collab, freelance, or open roles
- ๐ GIFs of games
- Production-ready Flutter apps with native modules (Flame where appropriate).
- Clean, testable backend services in Node.js.
- Performance-oriented C++ modules and graphics exploration.
- Continual improvement of developer experience with robust tooling and automation.
- Email: kynmmarshall@gmail.com
- Open to collaborationโreach out for mobile, web, backend, or Windows projects.






