Preventing the Garou Crinos and Hispo forms from being stunned from stepping on broken glass#1204
Preventing the Garou Crinos and Hispo forms from being stunned from stepping on broken glass#1204Dusk-a wants to merge 5 commits into
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HARDENED_SOLES trait prevents you from getting knocked over from glass
Makes the HARDENED_SOLES trait actually do something
Gives the Crinos and Hispo forms HARDENED_SOLES so they don't get stunned by broken glass.
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You currently have a negative Fix/Feature pull request delta of -5. Maintainers may close this PR at will. Fixing issues or improving the codebase will improve this score. |
Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com>
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Error: TRAIT_HARDENED_SOLES is defined in code/__DEFINES/~darkpack/traits/declarations.dm but not added to code/_globalvars/traits/_traits.dm! |
Added it to the list |
About The Pull Request
Adds in a trait that prevents mobs from being stunned when stepping over glass and applied it to the Garou Crinos and Hispo forms. Homid and Glabro are still affected for obvious reasons and Lupus I would imagine still not fare well on account of being a regular wolf and animals tend to not do well when stepping on glass.
Testing proof:
Homid:
Homid.mp4
Glabro:
Glabro.mp4
Crinos:
Crinos.mp4
Hispo:
Hispo.mp4
Lupus:
Lupus.mp4
Why It's Good For The Game
The big scary war forms shouldn't be taken down by stepping on a shard of glass or broken bottles. This prevents the giant murder machines being brought down to a joke for not being able to wear shoes.
Changelog
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balance: Crinos and Hispo no longer get stunned by broken glass
/:cl: