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Ambience & Sound design#1133

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FalloutFalcon wants to merge 19 commits into
DarkPack13:masterfrom
FalloutFalcon:sound-design
Open

Ambience & Sound design#1133
FalloutFalcon wants to merge 19 commits into
DarkPack13:masterfrom
FalloutFalcon:sound-design

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@FalloutFalcon

@FalloutFalcon FalloutFalcon commented Jun 10, 2026

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About The Pull Request

Expands our soundscape.

This is not the final version I want as I think I want to do a greater pr rerwriting the underlying ambience code to be able to have finer control over paramaters for individual sets of sounds. The current code struggles to decently control rarity as sounds just have to be pooled in a massive list (meaning i have to specificly cull sounds to keep there rarity under control). The new system will likely datumize each set of sounds.

Why It's Good For The Game

The current soundscape has alot of issues, including that some areas just have the TG generic ambinece.
Alot of our ambient sounds are loops that aren't actually playing on loops but also sound ass because they loop poorly.

No longer will every interior you walk into have the same weird shop sounds

Changelog

🆑
add: Adds a large set of new ambiences to mostly replace the old ones.
add: Pipes and stalagmites have a chance to have dripping sounds playing
add: Light tubes have a chance to have an ambient buzz
add: Adds a looping_sound_emitter object for mapping that can be vareditted to have a looping sound easier.
fix: Fills in the gaps of the ambience buzzs and sounds so that Space ambience no longer plays
/:cl:

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This PR has been inactive for long enough to be automatically marked as stale. This means it is at risk of being auto closed in ~7 days. Please address any outstanding review items and ensure your PR is finished - if both are true, and you have auto-staled anyway, you need to actively ask maintainers (by pinging them in the /tg/station Discord) to (re)review or merge your PR. If no maintainer responds to your request, you may wish to close this PR yourself while you seek maintainer comment, as you will later be able to reopen the PR yourself.

@github-actions github-actions Bot added the Stale label Jun 27, 2026
@FalloutFalcon FalloutFalcon marked this pull request as ready for review July 3, 2026 13:47
@FalloutFalcon FalloutFalcon requested a review from a team as a code owner July 3, 2026 13:47

@chazzyjazzy chazzyjazzy left a comment

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so if im understanding this right - ambient_buzz is a consistent sound played every few seconds, and the ambience index var is a list which is randomly selected from to play an ambient sound

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2 participants