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Crafting fixes, and more - #686

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zenorogue wants to merge 13 commits into
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zenorogue:crafting
Open

Crafting fixes, and more#686
zenorogue wants to merge 13 commits into
Attnam:masterfrom
zenorogue:crafting

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@zenorogue

@zenorogue zenorogue commented Aug 13, 2026

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This mostly improves the crafting command, but there are also 3 fixes not directly related to crafting.

Crafting:

  • a new item category, RAW_MATERIAL, is added.
  • Fixed a crash when no item to create is selected.
  • Removed the confusing askForEqualLumps when tailoring (its purpose seemed be to merge lumps, but you can merge lumps anyway, using a special command for that).
  • Disabled the need for sewing thread. Needless complexity for now, at least until actual "sewing thread" item is added.
  • Set page length of the main crafting menu to 11 -- all did not fit on my screen.
  • The "inspect item materials" now shows the volumes of materials in an item.
  • For items in the RAW_MATERIAL category, volume is always shown.
  • After selecting an item to craft, a text screen is displayed, explaining all the available crafting options for that item.

Other fixes:

  • Fixed the crash when pressing '^'.
  • Fixed the number of pages shown in some lists.
  • You can now dip things into ocean. This can be used to create bottles of brine which can be then helpful to extinguish fires.
  • ShowAdventureInfoAlt did not redraw the map so it worked rather weird.

Comment thread FeLib/Source/felist.cpp
uint c, i; // c == entry index, i == selectable index

uint AllSelectable = 0;
for(int c = 0; c < Entry.size(); c++)
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3 participants