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Avoid collecting entity outlines in shadow passes
requires action with the application:
Build mod
#194:
Pull request
#872
opened
by
BonsUnleashed
BonsUnleashed:bons-furious/oculus-shadow-outline-discard
Oct 4, 2026
Action required
More actions for workflow run 194
Build each rendering phase's GL debug group name once, not on every setPhase
requires action with the application:
Build mod
#193:
Pull request
#871
opened
by
BonsUnleashed
BonsUnleashed:bons-furious/oculus-phase-labels
Oct 3, 2026
-1s
More actions for workflow run 193
Avoid Optional allocations in the DH compat lookup of LodRendererEvents
requires action with the application:
Build mod
#192:
Pull request
#870
opened
by
BonsUnleashed
BonsUnleashed:bons-furious/oculus-dh-instance-lookup
Oct 1, 2026
Action required
More actions for workflow run 192
Reduce allocations and redundant work in a few render paths
requires action with the application:
Build mod
#191:
Pull request
#869
opened
by
BonsUnleashed
BonsUnleashed:bons-furious/oculus
Sep 29, 2026
Action required
More actions for workflow run 191
Fix separate entity draws and late mod rendering
failed:
Build mod
#190:
Pull request
#867
synchronize
by
DecoderCoder
DecoderCoder:agent/separate-entity-draw-fixes
Aug 10, 2026
30d 0h 0m 12s
More actions for workflow run 190
Fix separate entity draws and late mod rendering
failed:
Build mod
#189:
Pull request
#867
synchronize
by
DecoderCoder
DecoderCoder:agent/separate-entity-draw-fixes
Aug 10, 2026
30d 0h 2m 18s
More actions for workflow run 189
Fix separate entity draws and late mod rendering
failed:
Build mod
#188:
Pull request
#867
opened
by
DecoderCoder
DecoderCoder:agent/separate-entity-draw-fixes
Aug 4, 2026
30d 0h 0m 12s
More actions for workflow run 188
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