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54 lines (43 loc) · 1.38 KB
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Copy pathmain.cpp
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54 lines (43 loc) · 1.38 KB
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#include <GL/glew.h>
#include <GLFW/glfw3.h>
#include <iostream>
int main() {
// Initialize GLFW
if (!glfwInit()) {
std::cerr << "Failed to initialize GLFW" << std::endl;
return -1;
}
// Set GLFW context version and profile
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_CONTEXT_REVISION, GLFW_OPENGL_CORE_PROFILE);
// Create a windowed mode window and its OpenGL context
GLFWwindow* window = glfwCreateWindow(800, 600, "Hellow Window GLFW + GLEW", nullptr, nullptr);
if (!window) {
std::cerr << "Failed to create GLFW window" << std::endl;
glfwTerminate();
return -1;
}
// Make the window's context current
glfwMakeContextCurrent(window);
// Initialize GLEW
GLenum err = glewInit();
if (err != GLEW_OK) {
std::cerr << "Failed to initialize GLEW: " << glewGetErrorString(err) << std::endl;
return -1;
}
/* Loop until the user closes the window */
while (!glfwWindowShouldClose(window))
{
/* Render here */
glClear(GL_COLOR_BUFFER_BIT);
/* Swap front and back buffers */
glfwSwapBuffers(window);
/* Poll for and process events */
glfwPollEvents();
}
// Clean up and exit
glfwDestroyWindow(window);
glfwTerminate();
return 0;
}