The game will wait as long as the number of active players is less than the minimum number of players required to start the game. The game will begin soon once there is a sufficient number of players. Players will lose control of their tank temporarily.
The game announces the beginning of the game with the round number and then relinquish control of the tanks back to the players to begin the game.
The players will be able to control their tanks and engage in a real-time battle. Each tank starts with 100 hit points (HP) and will be removed from play when their health drops below zero. The game will end when there are one or less tanks left in play.
All tanks will be removed from play when the timer runs out, thus causing a draw to take place.
The game will determine if there is a winner of the given round, and award them with a victory, if any at all. If a player reaches the win limit, then they will be declared victorious and the game will move to the game over phase. Otherwise, the game restarts the game, moving back to the round start phase.
Scores are reset and the match begins anew.
- Dimensions (LxHxW)
- 1.5m x 1.7m x 1.6m
- includes the cannon
- Max Speed: 12 m/s
- Turn Speed: 180 degrees/second
- Fire cooldown lasts 0.5 seconds
- Turn Speed: 90 degrees/second
- Dimensions (LxHxW)
- 0.3m x 0.3m x 0.55m
- Max Damage: 100 hit points
- Explosion Radius: 5m
- Map
- Dimensions
- 100 x 100m
- Origin is centered
- Dimensions
- Tile
- Dimensions
- 10m x 10m
- Types
- Goo
- Effect: Slowing field
- 0.2x Tank Turn Speed
- 0.3x Move Speed
- Effect: Slowing field
- Obstacle
- Effect: Blocks Tank Vision, Tanks, and Shells
- Goo
- Dimensions
