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79 lines (63 loc) · 1.75 KB
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node",
"class": "BGArmorGlobals",
"language": "GDScript",
"path": "res://scripts/globals.gd"
}, {
"base": "Button",
"class": "EmojiButton",
"language": "GDScript",
"path": "res://addons/emojis-for-godot/nodes/EmojiButton.gd"
}, {
"base": "TextureRect",
"class": "EmojiIcon",
"language": "GDScript",
"path": "res://addons/emojis-for-godot/nodes/EmojiIcon.gd"
}, {
"base": "Object",
"class": "Emojis",
"language": "GDScript",
"path": "res://addons/emojis-for-godot/emojis/emojis.gd"
} ]
_global_script_class_icons={
"BGArmorGlobals": "",
"EmojiButton": "res://addons/emojis-for-godot/icons/EmojiButton.svg",
"EmojiIcon": "res://addons/emojis-for-godot/icons/EmojiIcon.svg",
"Emojis": ""
}
[application]
config/name="RANGEARMOR Panel"
run/main_scene="res://scenes/welcome.tscn"
config/use_custom_user_dir=true
config/custom_user_dir_name="RangeArmor"
boot_splash/image="res://textures/rangearmor_logo.png"
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
config/windows_native_icon="res://icon-engine.ico"
[autoload]
Globals="*res://scripts/globals.gd"
[display]
window/size/width=800
window/size/height=450
[editor_plugins]
enabled=PoolStringArray( "res://addons/emojis-for-godot/plugin.cfg" )
[global]
custom=false
use_custom_dir=false
app_version=115
blend=false
[physics]
common/enable_pause_aware_picking=true
3d/active_soft_world=false
[rendering]
quality/filters/sharpen_intensity=0.1
vram_compression/import_etc=true
vram_compression/import_etc2=false