-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathtools.c
More file actions
118 lines (100 loc) · 1.54 KB
/
tools.c
File metadata and controls
118 lines (100 loc) · 1.54 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
#include "utils.h"
// delay
void delay(void){
int j;
for(j=0; j<1000000; j++);
}
// half delay
void half_delay(void){
int j;
for(j=0; j<500000; j++);
}
// quarter delay
void q_delay(void){
int j;
for(j=0; j<250000; j++);
}
// 1 red light
void red(void) {
LEDRed_Toggle();
delay();
LEDRed_Toggle();
}
// 1 blue light
void blue(void) {
LEDBlue_Toggle();
delay();
LEDBlue_Toggle();
}
// 1 green light
void correct(void)
{
LEDGreen_Toggle();
q_delay();
LEDGreen_Toggle();
}
// 2 green lights
void next_round (void)
{
for (int i=0; i<2; i++) {
correct();
q_delay();
}
}
// 3 red lights
void incorrect(void)
{
for (int i=0; i<3; i++) {
half_delay();
LEDRed_Toggle();
half_delay();
LEDRed_Toggle();
}
delay();
}
// 3 white
void game_start (void){
for (int i = 0; i<6; i++) {
delay();
LEDBlue_Toggle();
LEDRed_Toggle();
LEDGreen_Toggle();
}
}
// 2 white
void space (void) {
for (int i = 0; i<4; i++) {
delay();
LEDBlue_Toggle();
LEDRed_Toggle();
LEDGreen_Toggle();
}
}
// 1 white
void round_start (void) {
for (int i = 0; i<2; i++) {
delay();
LEDBlue_Toggle();
LEDRed_Toggle();
LEDGreen_Toggle();
}
}
// gets user attention
void attention (void)
{
delay();
delay();
LEDRed_Toggle();
half_delay();
LEDRed_Toggle();
half_delay();
LEDBlue_Toggle();
half_delay();
LEDBlue_Toggle();
half_delay();
LEDGreen_Toggle();
half_delay();
LEDGreen_Toggle();
delay();
delay();
}