Owner: Fenster / McManus (Engineering / CI)
Create one polished end-to-end area showing exploration, one creature behavior, one traversal unlock, and one restoration payoff. Stand up build automation, basic packaging, and a reliable playable branch pipeline so the slice can be shared and iterated on quickly.
Scope:
- One fully connected area: exploration → puzzle → restoration payoff
- One creature archetype with reactive behavior
- One traversal unlock gated by light restoration
- CI pipeline: automated build, packaging, playable-branch distribution
Part of the Lumen Vale plan.
Related to #56369
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Owner: Fenster / McManus (Engineering / CI)
Create one polished end-to-end area showing exploration, one creature behavior, one traversal unlock, and one restoration payoff. Stand up build automation, basic packaging, and a reliable playable branch pipeline so the slice can be shared and iterated on quickly.
Scope:
Part of the Lumen Vale plan.
Related to #56369