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159 lines (146 loc) · 4.27 KB
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#include "Allocator.h"
#include <new>
#include <assert.h>
//------------------------------------------------------------------------------
// Constructor
//------------------------------------------------------------------------------
Allocator::Allocator(size_t size, uint32_t objects, char* memory, const char* name) :
m_blockSize(size < sizeof(long*) ? sizeof(long*):size),
m_objectSize(size),
m_maxObjects(objects),
m_allocatorMode(HEAP_BLOCKS),
m_pHead(NULL),
m_pPool(NULL),
m_poolIndex(0),
m_blockCnt(0),
m_blocksInUse(0),
m_allocations(0),
m_deallocations(0),
m_name(name)
{
// If using a fixed memory pool
if (m_maxObjects)
{
// If caller provided an external memory pool
if (memory)
{
m_pPool = memory;
m_allocatorMode = STATIC_POOL;
}
else
{
m_pPool = (char*)new char[m_blockSize * m_maxObjects];
m_allocatorMode = HEAP_POOL;
}
}
}
//------------------------------------------------------------------------------
// Destructor
//------------------------------------------------------------------------------
Allocator::~Allocator()
{
// If using pool then destroy it, otherwise traverse free-list and
// destroy each individual block
if (m_allocatorMode == HEAP_POOL)
delete [] m_pPool;
else if (m_allocatorMode == HEAP_BLOCKS)
{
while(m_pHead)
delete [] (char*)Pop();
}
}
//------------------------------------------------------------------------------
// Allocate
//------------------------------------------------------------------------------
void* Allocator::Allocate(size_t size)
{
assert(size <= m_objectSize);
(void)size;
// If can't obtain existing block then get a new one
void* pBlock = Pop();
if (!pBlock)
{
// If using a pool method then get block from pool,
// otherwise using dynamic so get block from heap
if (m_maxObjects)
{
// If we have not exceeded the pool maximum
if(m_poolIndex < m_maxObjects)
{
pBlock = (void*)(m_pPool + (m_poolIndex++ * m_blockSize));
}
else
{
// Pool exhausted. As operator new does, call the new-handler and
// retry until a block is free; the handler must free a block,
// throw or abort. With no handler, fail and return NULL.
while (!pBlock)
{
std::new_handler handler = std::get_new_handler();
if (!handler)
break;
(*handler)();
pBlock = Pop();
}
}
}
else
{
// nothrow: Allocate() reports failure by returning NULL
pBlock = (void*)new (std::nothrow) char[m_blockSize];
if (pBlock)
m_blockCnt++;
}
}
// Count only blocks actually handed out
if (pBlock)
{
m_blocksInUse++;
m_allocations++;
}
return pBlock;
}
//------------------------------------------------------------------------------
// Deallocate
//------------------------------------------------------------------------------
void Allocator::Deallocate(void* pBlock)
{
// delete of a null pointer may call operator delete(NULL)
if (!pBlock)
return;
Push(pBlock);
m_blocksInUse--;
m_deallocations++;
}
//------------------------------------------------------------------------------
// AccountAlloc
//------------------------------------------------------------------------------
void Allocator::AccountAlloc(bool newBlock)
{
if (newBlock)
m_blockCnt++;
m_blocksInUse++;
m_allocations++;
}
//------------------------------------------------------------------------------
// Push
//------------------------------------------------------------------------------
void Allocator::Push(void* pMemory)
{
Block* pBlock = (Block*)pMemory;
pBlock->pNext = m_pHead;
m_pHead = pBlock;
}
//------------------------------------------------------------------------------
// Pop
//------------------------------------------------------------------------------
void* Allocator::Pop()
{
Block* pBlock = NULL;
if (m_pHead)
{
pBlock = m_pHead;
m_pHead = m_pHead->pNext;
}
return (void*)pBlock;
}