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Releases: donkeyProgramming/TheAssetEditor

AssetEditor v0.76

23 May 20:41

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Bugfixes:

  • General: Greatly improved logging
  • General: Fixed issues with sub editor unloading
  • KitbashTool: Fixed multiple memory leaked that could cause crashes
  • KitbashTool: Fix the mesh saving error for older games (rmv6)
  • KitbashTool: Error message is now given when trying to combine to many meshes - the game only support a max number of vertexes

AssetEditor v0.75

22 May 18:49

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Bugfixes:

  • General: Fixed a lot of tree view issues
  • KitbashTool: Fixed delete/hotkey issue

AssetEditor v0.74

16 May 18:48

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Features:

  • AudioEditor: Support for exporting movies
  • BMD Editor: 100% support for wh3, 99% support for wh1

Bugfixes:

  • KitbashTool: Fix bug where making making a node editable crashed the editor

AssetEditor v0.73

16 May 09:47

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Features:

  • AudioEditor: Play audio clips directly in AssetEditor
  • General: More location handling to support more languages
  • General: "DependencyCache" like system for game packfiles for faster load.
  • CampaignAnimationTool: Its fixed and back!
  • BMD Editor: Its now possible to preview BMD files in AssetEditor
  • KitbashTool: Its possible to set vertex colour in settings menu

Bugfixes:

  • General: Fixed multiple bugs related to file manipulation, the packfile tree and search
  • General: Fixed a issue with how filepaths where resolved
  • KitbashTool: Fixed the error message when selecting vertexes
  • KitbashTool: Fixed bugs in the meshfitter/yellow guy tool
  • SuperView: Fixed issue with adding new animated prop
  • KitbashTool: Fixed so many memory leaks! The program should be way more responsive if running for a long time.

AssetEditor v0.71

26 Apr 19:15

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Features:

  • General: Documentation on https://donkeyprogramming.github.io/TheAssetEditor
  • General: More location handling to support more languages
  • General: Lazy loading of the file tree - giving faster load times and less memory use.
  • KitbashTool: Added a Skin-Wrap/Magic mode to the pin tool. It allows for super easy re-rig. Recommend checking it out! - Documentation
  • KitbashTool: Vertex selection and rendering greatly improved. Its now possible to "pick" on vertex like in other 3d programs

Bugfixes:

  • General: Fixed bug where the program would hang if there were to many files in the file tree at the same time
  • General: Ask for admin rights to run if the application is started in a place that requires elevated rights.
  • General: Fixed issues where hotkeys did not respond.
  • IPC server: Needs the Start_IPC as a commandline to start. Old apporach caused issues with multiple instances of AE.
  • KitbashTool: Fixed bugs in the PinTool
  • KitbashTool: Fixed the meshfitter tool and created documentation - Documentation
  • KitbashTool: Fixed null crach when selecting vertexes
  • KitbashTool: Fixed animation weight issues when generating lods - only an issue for older games.

AssetEditor v0.70

01 Apr 19:22

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Features:

  • General: New and improved change log screen @pear
  • General: Auto update @pear
  • General: Blender camera control - Control the camera like in blender, enable under settings. @szy
  • General: Support for orthographic rendering Documentation @szy
  • KitbashTool: PhotoStudio - take high quality screenshots with transparent background Documentation
  • General: Control AssetEditor using IPC @prop_joe
  • General: Documentation WIKI - found under Help

Bugfixes:

  • General: Animation button at bottom of screen not always working
  • General: Fixed window state issues, tools should now behave more consistently when swapping between tabs
  • AudioEditor: Bug fixes @pear
  • AnimationBin: Fixed crash while saving animation bins
  • SuperView: Fixed bug where locator did not rotate correctly @szy

AssetEditor v0.69

08 Mar 19:49

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Bugfixes:

  • SuperView: Fixed bug where the scene was not cleaned up correctly when a new mesh was selected
  • SuperView: Fixed bug where saving was not handled correctly

AssetEditor v0.68

06 Mar 17:11

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Bugfixes:

  • SuperView/SuperView: Fixed bug where no tags showed up.

Features:

  • General: Language support (only settings window is translated as a test)

AssetEditor v0.67

05 Mar 18:43

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Features:

  • SuperView: Effect locator now displays axis.
  • SuperView: The preview window updates when the metatags are edited - no need to save to view.
  • SuperView: The playback updates correctly, not only on animation resets
  • SuperView: Selected tag is now highlighted in viewport
  • SuperView: Support for more versions of existing tags - if specific tags are wanted request them!
  • KitbashEditor: Possible to toggle grid in viewport - its under Rendering=>Render settings
  • KitbashEditor: Possible to toggle grid colour in viewport - its under Rendering=>Render settings
  • General: Configure the size of the viewport grid - its under File=>Settings and is saved

Bugfixes:

  • SuperView: Better remembers UI state when switching between tabs.
  • KitbashEditor: Fixed visual issues when selecting bones in the rigging tools.
  • KitbashEditor: Better remembers UI state when switching between tabs.
  • General: Dont crash if the settings file is corrupt.

AssetEditor v0.66

21 Feb 09:26

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Features:

  • KitbashTool: New command - Copy material from other mesh. Especially useful when creating complex materials

Bugfixes:

  • KitbashTool: Improved the material merging code, so it should be easier to merge meshes with similar materials.
  • KitbashTool: Fixed bug while creating WS models for Pharao with wsmodel = None selected. Instead of crashing on finding a corrupt ws file, it now gives an error.
  • KitbashTool: Fixed rendering error in SaveDialog. Text should be more visible.
  • AnimationEditor: Fixed bug which caused animationbin to no save
  • General: Fix a bug which caused all packfiles to be saved as Warhammer (header v5). Now it respects the selected game.