Releases: donkeyProgramming/TheAssetEditor
Releases · donkeyProgramming/TheAssetEditor
AssetEditor v0.76
Bugfixes:
- General: Greatly improved logging
- General: Fixed issues with sub editor unloading
- KitbashTool: Fixed multiple memory leaked that could cause crashes
- KitbashTool: Fix the mesh saving error for older games (rmv6)
- KitbashTool: Error message is now given when trying to combine to many meshes - the game only support a max number of vertexes
AssetEditor v0.75
Bugfixes:
- General: Fixed a lot of tree view issues
- KitbashTool: Fixed delete/hotkey issue
AssetEditor v0.74
Features:
- AudioEditor: Support for exporting movies
- BMD Editor: 100% support for wh3, 99% support for wh1
Bugfixes:
- KitbashTool: Fix bug where making making a node editable crashed the editor
AssetEditor v0.73
Features:
- AudioEditor: Play audio clips directly in AssetEditor
- General: More location handling to support more languages
- General: "DependencyCache" like system for game packfiles for faster load.
- CampaignAnimationTool: Its fixed and back!
- BMD Editor: Its now possible to preview BMD files in AssetEditor
- KitbashTool: Its possible to set vertex colour in settings menu
Bugfixes:
- General: Fixed multiple bugs related to file manipulation, the packfile tree and search
- General: Fixed a issue with how filepaths where resolved
- KitbashTool: Fixed the error message when selecting vertexes
- KitbashTool: Fixed bugs in the meshfitter/yellow guy tool
- SuperView: Fixed issue with adding new animated prop
- KitbashTool: Fixed so many memory leaks! The program should be way more responsive if running for a long time.
AssetEditor v0.71
Features:
- General: Documentation on https://donkeyprogramming.github.io/TheAssetEditor
- General: More location handling to support more languages
- General: Lazy loading of the file tree - giving faster load times and less memory use.
- KitbashTool: Added a Skin-Wrap/Magic mode to the pin tool. It allows for super easy re-rig. Recommend checking it out! - Documentation
- KitbashTool: Vertex selection and rendering greatly improved. Its now possible to "pick" on vertex like in other 3d programs
Bugfixes:
- General: Fixed bug where the program would hang if there were to many files in the file tree at the same time
- General: Ask for admin rights to run if the application is started in a place that requires elevated rights.
- General: Fixed issues where hotkeys did not respond.
- IPC server: Needs the Start_IPC as a commandline to start. Old apporach caused issues with multiple instances of AE.
- KitbashTool: Fixed bugs in the PinTool
- KitbashTool: Fixed the meshfitter tool and created documentation - Documentation
- KitbashTool: Fixed null crach when selecting vertexes
- KitbashTool: Fixed animation weight issues when generating lods - only an issue for older games.
AssetEditor v0.70
Features:
- General: New and improved change log screen @pear
- General: Auto update @pear
- General: Blender camera control - Control the camera like in blender, enable under settings. @szy
- General: Support for orthographic rendering Documentation @szy
- KitbashTool: PhotoStudio - take high quality screenshots with transparent background Documentation
- General: Control AssetEditor using IPC @prop_joe
- General: Documentation WIKI - found under Help
Bugfixes:
- General: Animation button at bottom of screen not always working
- General: Fixed window state issues, tools should now behave more consistently when swapping between tabs
- AudioEditor: Bug fixes @pear
- AnimationBin: Fixed crash while saving animation bins
- SuperView: Fixed bug where locator did not rotate correctly @szy
AssetEditor v0.69
Bugfixes:
- SuperView: Fixed bug where the scene was not cleaned up correctly when a new mesh was selected
- SuperView: Fixed bug where saving was not handled correctly
AssetEditor v0.68
Bugfixes:
- SuperView/SuperView: Fixed bug where no tags showed up.
Features:
- General: Language support (only settings window is translated as a test)
AssetEditor v0.67
Features:
- SuperView: Effect locator now displays axis.
- SuperView: The preview window updates when the metatags are edited - no need to save to view.
- SuperView: The playback updates correctly, not only on animation resets
- SuperView: Selected tag is now highlighted in viewport
- SuperView: Support for more versions of existing tags - if specific tags are wanted request them!
- KitbashEditor: Possible to toggle grid in viewport - its under Rendering=>Render settings
- KitbashEditor: Possible to toggle grid colour in viewport - its under Rendering=>Render settings
- General: Configure the size of the viewport grid - its under File=>Settings and is saved
Bugfixes:
- SuperView: Better remembers UI state when switching between tabs.
- KitbashEditor: Fixed visual issues when selecting bones in the rigging tools.
- KitbashEditor: Better remembers UI state when switching between tabs.
- General: Dont crash if the settings file is corrupt.
AssetEditor v0.66
Features:
- KitbashTool: New command - Copy material from other mesh. Especially useful when creating complex materials
Bugfixes:
- KitbashTool: Improved the material merging code, so it should be easier to merge meshes with similar materials.
- KitbashTool: Fixed bug while creating WS models for Pharao with wsmodel = None selected. Instead of crashing on finding a corrupt ws file, it now gives an error.
- KitbashTool: Fixed rendering error in SaveDialog. Text should be more visible.
- AnimationEditor: Fixed bug which caused animationbin to no save
- General: Fix a bug which caused all packfiles to be saved as Warhammer (header v5). Now it respects the selected game.