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Sprite.cpp
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962 lines (836 loc) · 34 KB
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#include "Sprite.h"
#include "Texture2D.h"
#include <cstdlib>
#include <cstring>
#include "providers/DekiFileSystem.h"
#include "providers/DekiMemory.h"
#include "DekiLogSystem.h"
#include "DekiTime.h"
#include "assets/AssetManager.h"
Sprite::Sprite() : Texture2D()
{
SetDefaultSpriteProperties();
}
Sprite::~Sprite()
{
// Base class destructor handles pixel data cleanup
if (chromaRowSpans)
{
delete[] chromaRowSpans;
chromaRowSpans = nullptr;
}
}
const SpriteFrame* Sprite::FindFrame(const std::string& guid) const
{
for (size_t i = 0; i < frames.size(); i++)
{
if (guid == frames[i].guid)
return &frames[i];
}
return nullptr;
}
void Sprite::SetDefaultSpriteProperties()
{
pivot_x = 0.5f; // Center pivot
pivot_y = 0.5f; // Center pivot
// Default 16 to match the project's default pixelsPerMeter. This value
// is *ignored* in Pixels mode (Standard2DRenderer overrides to 1.0 — see
// its drawScale block) so backward-compat for legacy/Pixel-mode projects
// is preserved. In Meters mode, it makes a 16-px sprite occupy 1 m × 1 m
// by default (the natural mental model for retro tile workflows).
pixels_per_meter = 16.0f;
transparent_r = 255; // Magenta as default transparent color
transparent_g = 0;
transparent_b = 255;
has_chroma_key = false;
chromaRowSpans = nullptr;
// 9-slice defaults
has_nine_slice = false;
nine_slice_left = 0;
nine_slice_right = 0;
nine_slice_top = 0;
nine_slice_bottom = 0;
// Spritesheet defaults
default_frame_width = 0;
default_frame_height = 0;
}
// Loading functions - same for simulator and editor
Sprite* Sprite::Load(const char* file_path)
{
if (!file_path)
{
DEKI_LOG_ERROR("NULL file path");
return nullptr;
}
uint32_t tStart = DekiTime::GetTime();
IDekiFileSystem* fs = DekiFileSystem::GetFileSystemForPath(file_path);
if (!fs) {
DEKI_LOG_INTERNAL("FileSystem not initialized for path: %s", file_path);
return nullptr;
}
// Open file
IDekiFileSystem::FileHandle file = fs->OpenFile(file_path, IDekiFileSystem::OpenMode::READ_BINARY);
if (!file)
{
DEKI_LOG_ERROR("Failed to open sprite file: %s", file_path);
return nullptr;
}
// Get file size
long file_size = fs->GetFileSize(file);
if (file_size < sizeof(Texture2D::Header))
{
DEKI_LOG_ERROR("File too small to contain texture header: %s", file_path);
fs->CloseFile(file);
return nullptr;
}
// Read header
Texture2D::Header header;
size_t bytes_read = fs->ReadFile(file, &header, sizeof(Texture2D::Header));
if (bytes_read != sizeof(Texture2D::Header))
{
DEKI_LOG_ERROR("Failed to read sprite header: %s", file_path);
fs->CloseFile(file);
return nullptr;
}
// Validate header
if (!Texture2D::ValidateHeader(header))
{
DEKI_LOG_ERROR("Invalid sprite header: %s", file_path);
fs->CloseFile(file);
return nullptr;
}
// Non-sprite textures (e.g. font atlases) are loaded through Sprite::Load() — this is normal
if (!(header.flags & DTEX_FLAG_IS_SPRITE))
{
DEKI_LOG_INTERNAL("Loading non-sprite texture as sprite: %s", file_path);
}
// Validate file size
size_t expected_size = sizeof(Texture2D::Header) + header.data_size + header.metadata_size;
if (file_size < expected_size)
{
DEKI_LOG_ERROR("File size mismatch. Expected: %zu, Got: %ld", expected_size, file_size);
fs->CloseFile(file);
return nullptr;
}
// Read pixel data
uint8_t* pixel_data = (uint8_t*)DekiMemory::Allocate(
header.data_size, true, "Sprite::Load");
if (!pixel_data)
{
DEKI_LOG_ERROR("Failed to allocate memory for sprite data");
fs->CloseFile(file);
return nullptr;
}
bytes_read = fs->ReadFile(file, pixel_data, header.data_size);
if (bytes_read != header.data_size)
{
DEKI_LOG_ERROR("Failed to read sprite pixel data");
DekiMemory::Free(pixel_data);
fs->CloseFile(file);
return nullptr;
}
// Read metadata if present
uint8_t* metadata = nullptr;
if (header.metadata_size > 0)
{
metadata = (uint8_t*)DekiMemory::Allocate(
header.metadata_size, false, "Sprite::Load-metadata");
if (metadata)
{
bytes_read = fs->ReadFile(file, metadata, header.metadata_size);
if (bytes_read != header.metadata_size)
{
DEKI_LOG_WARNING("Failed to read sprite metadata, using defaults");
DekiMemory::Free(metadata);
metadata = nullptr;
}
}
}
fs->CloseFile(file);
// Create sprite instance
Sprite* sprite = new Sprite();
if (!sprite->LoadFromMemory(header, pixel_data))
{
DEKI_LOG_ERROR("Failed to load sprite from memory");
DekiMemory::Free(pixel_data);
if (metadata) DekiMemory::Free(metadata);
delete sprite;
return nullptr;
}
// Process metadata (chunked format for 2DTX)
if (metadata && header.metadata_size >= sizeof(uint32_t))
{
// Parse chunked metadata
uint32_t offset = 0;
uint32_t num_chunks = *(uint32_t*)(metadata + offset);
offset += sizeof(uint32_t);
for (uint32_t i = 0; i < num_chunks && offset + 8 <= header.metadata_size; ++i)
{
uint32_t chunk_type = *(uint32_t*)(metadata + offset);
offset += sizeof(uint32_t);
uint32_t chunk_size = *(uint32_t*)(metadata + offset);
offset += sizeof(uint32_t);
if (offset + chunk_size > header.metadata_size)
break; // Corrupted metadata
if (chunk_type == 1 && chunk_size >= 8) // Sprite chunk
{
int32_t frameWidth = *(int32_t*)(metadata + offset);
int32_t frameHeight = *(int32_t*)(metadata + offset + sizeof(int32_t));
sprite->default_frame_width = frameWidth;
sprite->default_frame_height = frameHeight;
// Optional 9-slice tail (1 byte flag + 4 * uint16) — chunk_size 17+
if (chunk_size >= 17)
{
const uint8_t* nine = metadata + offset + 8;
if (nine[0])
{
sprite->has_nine_slice = true;
sprite->nine_slice_left = *(uint16_t*)(nine + 1);
sprite->nine_slice_right = *(uint16_t*)(nine + 3);
sprite->nine_slice_top = *(uint16_t*)(nine + 5);
sprite->nine_slice_bottom = *(uint16_t*)(nine + 7);
}
}
DEKI_LOG_INTERNAL(" Sprite metadata: frame %dx%d, 9-slice=%d",
frameWidth, frameHeight, sprite->has_nine_slice ? 1 : 0);
}
else if (chunk_type == 2 && chunk_size >= 2) // Frame list chunk
{
uint16_t frameCount = *(uint16_t*)(metadata + offset);
uint32_t frame_offset = sizeof(uint16_t);
// Each frame: 36 bytes GUID + 4*int32_t (x,y,w,h) = 52 bytes
const uint32_t FRAME_ENTRY_SIZE = 36 + 4 * sizeof(int32_t);
uint32_t expected_size = sizeof(uint16_t) + frameCount * FRAME_ENTRY_SIZE;
if (chunk_size >= expected_size)
{
sprite->frames.resize(frameCount);
for (uint16_t fi = 0; fi < frameCount; ++fi)
{
SpriteFrame& frame = sprite->frames[fi];
// Read GUID (36 chars)
memcpy(frame.guid, metadata + offset + frame_offset, 36);
frame.guid[36] = '\0';
frame_offset += 36;
// Read coordinates
frame.x = *(int32_t*)(metadata + offset + frame_offset);
frame_offset += sizeof(int32_t);
frame.y = *(int32_t*)(metadata + offset + frame_offset);
frame_offset += sizeof(int32_t);
frame.width = *(int32_t*)(metadata + offset + frame_offset);
frame_offset += sizeof(int32_t);
frame.height = *(int32_t*)(metadata + offset + frame_offset);
frame_offset += sizeof(int32_t);
}
DEKI_LOG_INTERNAL(" Frame list: %u frames", frameCount);
}
}
else if (chunk_type == 3 && chunk_size >= 8) // Chroma key chunk
{
// Layout: enabled(u8), r(u8), g(u8), b(u8), row_spans_count(u32),
// int16[row_spans_count] spans
const uint8_t* p = metadata + offset;
uint8_t enabled = p[0];
if (enabled)
{
sprite->has_chroma_key = true;
sprite->transparent_r = p[1];
sprite->transparent_g = p[2];
sprite->transparent_b = p[3];
}
uint32_t spansCount = *(const uint32_t*)(p + 4);
if (enabled && spansCount > 0 &&
chunk_size >= 8 + spansCount * sizeof(int16_t))
{
sprite->chromaRowSpans = new int16_t[spansCount];
memcpy(sprite->chromaRowSpans, p + 8, spansCount * sizeof(int16_t));
}
DEKI_LOG_INTERNAL(" Chroma key: enabled=%d rgb=(%u,%u,%u) spans=%u",
(int)enabled, p[1], p[2], p[3], spansCount);
}
// Skip to next chunk
offset += chunk_size;
}
DekiMemory::Free(metadata);
}
else if (metadata)
{
DekiMemory::Free(metadata);
}
uint32_t tReadDone = DekiTime::GetTime();
// Pixel data is now owned by sprite
sprite->data = pixel_data;
#ifdef DEKI_EDITOR
sprite->allocated_with_backend = true; // Allocated with DekiMemory in play mode
#endif
// For RGB565A8 sprites marked as having alpha, check if all pixels are actually opaque.
// If so, clear has_alpha so QuadBlit can use the fast memcpy path instead of per-pixel blending.
if (sprite->has_alpha && sprite->format == Texture2D::TextureFormat::RGB565A8)
{
// If exporter already determined all pixels are opaque, skip the scan
if (header.flags & DTEX_FLAG_ALL_OPAQUE)
{
sprite->has_alpha = false;
}
else
{
bool allOpaque = true;
int32_t w = sprite->width;
int32_t h = sprite->height;
// Scan for any non-opaque pixel
for (int32_t i = 0; i < w * h; i++)
{
if (pixel_data[i * 3 + 2] != 255)
{
allOpaque = false;
break;
}
}
if (allOpaque)
{
sprite->has_alpha = false;
}
else
{
// Build per-row opaque span data for fast blitting.
sprite->alphaRowSpans = new int16_t[h * 2];
for (int32_t y = 0; y < h; y++)
{
const uint8_t* row = pixel_data + y * w * 3;
int16_t opaqueStart = (int16_t)w;
int16_t opaqueEnd = 0;
for (int32_t x = 0; x < w; x++)
{
if (row[x * 3 + 2] == 255)
{
opaqueStart = (int16_t)x;
break;
}
}
for (int32_t x = w - 1; x >= opaqueStart; x--)
{
if (row[x * 3 + 2] == 255)
{
opaqueEnd = (int16_t)(x + 1);
break;
}
}
sprite->alphaRowSpans[y * 2] = opaqueStart;
sprite->alphaRowSpans[y * 2 + 1] = opaqueEnd;
}
}
}
}
uint32_t tEnd = DekiTime::GetTime();
DEKI_LOG_INFO("[PERF] Sprite::Load: read=%ums, alpha=%ums, total=%ums (%dx%d) %s",
tReadDone - tStart, tEnd - tReadDone, tEnd - tStart,
sprite->width, sprite->height, file_path);
DEKI_LOG_INTERNAL("Loaded sprite: %s (%dx%d, %s, pivot: %.2f,%.2f)",
file_path,
sprite->width,
sprite->height,
Texture2D::GetFormatName(sprite->format),
sprite->pivot_x,
sprite->pivot_y);
return sprite;
}
Sprite* Sprite::LoadFromFileData(const uint8_t* fileData, size_t fileSize)
{
if (!fileData || fileSize < sizeof(Texture2D::Header))
{
DEKI_LOG_ERROR("Sprite::LoadFromFileData: invalid data");
return nullptr;
}
// Parse header from buffer
Texture2D::Header header;
memcpy(&header, fileData, sizeof(Texture2D::Header));
if (!Texture2D::ValidateHeader(header))
{
DEKI_LOG_ERROR("Sprite::LoadFromFileData: invalid header");
return nullptr;
}
size_t expected_size = sizeof(Texture2D::Header) + header.data_size + header.metadata_size;
if (fileSize < expected_size)
{
DEKI_LOG_ERROR("Sprite::LoadFromFileData: file size mismatch");
return nullptr;
}
const uint8_t* src = fileData + sizeof(Texture2D::Header);
// Copy pixel data into PSRAM (sprite takes ownership)
uint8_t* pixel_data = (uint8_t*)DekiMemory::Allocate(
header.data_size, true, "Sprite::LoadFromFileData");
if (!pixel_data)
{
DEKI_LOG_ERROR("Sprite::LoadFromFileData: alloc failed");
return nullptr;
}
memcpy(pixel_data, src, header.data_size);
src += header.data_size;
// Create sprite
Sprite* sprite = new Sprite();
if (!sprite->LoadFromMemory(header, pixel_data))
{
DekiMemory::Free(pixel_data);
delete sprite;
return nullptr;
}
// Process metadata (same logic as Load)
if (header.metadata_size > 0)
{
const uint8_t* metadata = src;
uint32_t offset = 0;
if (header.metadata_size >= sizeof(uint32_t))
{
uint32_t num_chunks = *(uint32_t*)(metadata + offset);
offset += sizeof(uint32_t);
for (uint32_t i = 0; i < num_chunks && offset + 8 <= header.metadata_size; ++i)
{
uint32_t chunk_type = *(uint32_t*)(metadata + offset);
offset += sizeof(uint32_t);
uint32_t chunk_size = *(uint32_t*)(metadata + offset);
offset += sizeof(uint32_t);
if (offset + chunk_size > header.metadata_size) break;
if (chunk_type == 1 && chunk_size >= 8)
{
sprite->default_frame_width = *(int32_t*)(metadata + offset);
sprite->default_frame_height = *(int32_t*)(metadata + offset + sizeof(int32_t));
if (chunk_size >= 17)
{
const uint8_t* nine = metadata + offset + 8;
if (nine[0])
{
sprite->has_nine_slice = true;
sprite->nine_slice_left = *(uint16_t*)(nine + 1);
sprite->nine_slice_right = *(uint16_t*)(nine + 3);
sprite->nine_slice_top = *(uint16_t*)(nine + 5);
sprite->nine_slice_bottom = *(uint16_t*)(nine + 7);
}
}
}
else if (chunk_type == 2 && chunk_size >= 2)
{
uint16_t frameCount = *(uint16_t*)(metadata + offset);
uint32_t frame_offset = sizeof(uint16_t);
const uint32_t FRAME_ENTRY_SIZE = 36 + 4 * sizeof(int32_t);
if (chunk_size >= sizeof(uint16_t) + frameCount * FRAME_ENTRY_SIZE)
{
sprite->frames.resize(frameCount);
for (uint16_t fi = 0; fi < frameCount; ++fi)
{
SpriteFrame& frame = sprite->frames[fi];
memcpy(frame.guid, metadata + offset + frame_offset, 36);
frame.guid[36] = '\0';
frame_offset += 36;
frame.x = *(int32_t*)(metadata + offset + frame_offset); frame_offset += sizeof(int32_t);
frame.y = *(int32_t*)(metadata + offset + frame_offset); frame_offset += sizeof(int32_t);
frame.width = *(int32_t*)(metadata + offset + frame_offset); frame_offset += sizeof(int32_t);
frame.height = *(int32_t*)(metadata + offset + frame_offset); frame_offset += sizeof(int32_t);
}
}
}
else if (chunk_type == 3 && chunk_size >= 8)
{
const uint8_t* p = metadata + offset;
uint8_t enabled = p[0];
if (enabled)
{
sprite->has_chroma_key = true;
sprite->transparent_r = p[1];
sprite->transparent_g = p[2];
sprite->transparent_b = p[3];
}
uint32_t spansCount = *(const uint32_t*)(p + 4);
if (enabled && spansCount > 0 &&
chunk_size >= 8 + spansCount * sizeof(int16_t))
{
sprite->chromaRowSpans = new int16_t[spansCount];
memcpy(sprite->chromaRowSpans, p + 8, spansCount * sizeof(int16_t));
}
}
offset += chunk_size;
}
}
}
// Own pixel data
sprite->data = pixel_data;
#ifdef DEKI_EDITOR
sprite->allocated_with_backend = true;
#endif
// Alpha scan (same as Load)
if (sprite->has_alpha && sprite->format == Texture2D::TextureFormat::RGB565A8)
{
if (header.flags & DTEX_FLAG_ALL_OPAQUE)
{
sprite->has_alpha = false;
}
else
{
bool allOpaque = true;
int32_t w = sprite->width;
int32_t h = sprite->height;
for (int32_t i = 0; i < w * h; i++)
{
if (pixel_data[i * 3 + 2] != 255) { allOpaque = false; break; }
}
if (allOpaque)
{
sprite->has_alpha = false;
}
else
{
sprite->alphaRowSpans = new int16_t[h * 2];
for (int32_t y = 0; y < h; y++)
{
const uint8_t* row = pixel_data + y * w * 3;
int16_t opaqueStart = (int16_t)w, opaqueEnd = 0;
for (int32_t x = 0; x < w; x++)
if (row[x * 3 + 2] == 255) { opaqueStart = (int16_t)x; break; }
for (int32_t x = w - 1; x >= opaqueStart; x--)
if (row[x * 3 + 2] == 255) { opaqueEnd = (int16_t)(x + 1); break; }
sprite->alphaRowSpans[y * 2] = opaqueStart;
sprite->alphaRowSpans[y * 2 + 1] = opaqueEnd;
}
}
}
}
DEKI_LOG_INFO("[PERF] Sprite::LoadFromFileData: %dx%d (%zu bytes, from pack)",
sprite->width, sprite->height, fileSize);
return sprite;
}
bool Sprite::LoadFromMemory(const Texture2D::Header& header, const uint8_t* pixel_data)
{
// Call base class implementation
if (!Texture2D::LoadFromMemory(header, pixel_data))
{
return false;
}
// Sprite-specific initialization already done in constructor
return true;
}
Sprite* Sprite::CreateSolid(int32_t width, int32_t height, uint8_t r, uint8_t g, uint8_t b)
{
DEKI_LOG_INTERNAL("Sprite::CreateSolid called: %dx%d, RGB(%d,%d,%d)", width, height, r, g, b);
if (width <= 0 || height <= 0)
{
DEKI_LOG_ERROR("Sprite::CreateSolid - Invalid dimensions: %dx%d", width, height);
return nullptr;
}
Sprite* sprite = new Sprite();
sprite->width = width;
sprite->height = height;
sprite->format = Texture2D::TextureFormat::RGB565; // Use RGB565 directly - native format!
sprite->has_transparency = false;
sprite->has_alpha = false;
size_t data_size = width * height * 2; // RGB565 format = 2 bytes per pixel
DEKI_LOG_INTERNAL("Sprite::CreateSolid - Allocating %zu bytes for RGB565 data", data_size);
sprite->data = (uint8_t*)DekiMemory::Allocate(
data_size, true, "Sprite::CreateSolid");
if (!sprite->data)
{
DEKI_LOG_ERROR("Sprite::CreateSolid - Failed to allocate memory!");
delete sprite;
return nullptr;
}
DEKI_LOG_INTERNAL("Sprite::CreateSolid - Memory allocated, filling with color...");
// Convert RGB888 to RGB565
uint16_t r5 = (r * 31) / 255; // 5 bits for red
uint16_t g6 = (g * 63) / 255; // 6 bits for green
uint16_t b5 = (b * 31) / 255; // 5 bits for blue
uint16_t rgb565 = (r5 << 11) | (g6 << 5) | b5;
// Fill sprite with solid RGB565 color - much more efficient!
uint16_t* data16 = (uint16_t*)sprite->data;
for (int32_t i = 0; i < width * height; i++)
{
data16[i] = rgb565;
}
DEKI_LOG_INTERNAL("Sprite::CreateSolid - Sprite created successfully at %p", sprite);
return sprite;
}
Sprite* Sprite::CreateSolidRGBA(int32_t width, int32_t height, uint8_t r, uint8_t g, uint8_t b, uint8_t a)
{
if (width <= 0 || height <= 0) return nullptr;
Sprite* sprite = new Sprite();
sprite->width = width;
sprite->height = height;
sprite->format = Texture2D::TextureFormat::RGB565A8;
sprite->has_transparency = false;
sprite->has_alpha = true;
size_t data_size = width * height * 3; // RGB565A8 format (2 bytes RGB565 + 1 byte alpha)
sprite->data = (uint8_t*)DekiMemory::Allocate(
data_size, true, "Sprite::CreateSolidRGBA");
if (!sprite->data)
{
delete sprite;
return nullptr;
}
// Convert RGB888 to RGB565
uint16_t r5 = (r * 31) / 255; // 5 bits for red
uint16_t g6 = (g * 63) / 255; // 6 bits for green
uint16_t b5 = (b * 31) / 255; // 5 bits for blue
uint16_t rgb565 = (r5 << 11) | (g6 << 5) | b5;
// Fill sprite with solid color and alpha
for (int32_t i = 0; i < width * height; i++)
{
size_t byte_index = i * 3;
*(uint16_t*)(sprite->data + byte_index) = rgb565; // RGB565
sprite->data[byte_index + 2] = a; // Alpha
}
return sprite;
}
void Sprite::BakeTiledInto(uint8_t* dst, int32_t dst_w, int32_t dst_h, const Sprite* source)
{
uint32_t bytes_per_pixel = Texture2D::GetBytesPerPixel(source->format);
for (int32_t y = 0; y < dst_h; ++y)
{
int32_t src_y = y % source->height;
for (int32_t x = 0; x < dst_w; ++x)
{
int32_t src_x = x % source->width;
int32_t dst_idx = (y * dst_w + x) * bytes_per_pixel;
int32_t src_idx = (src_y * source->width + src_x) * bytes_per_pixel;
for (uint32_t i = 0; i < bytes_per_pixel; ++i)
{
dst[dst_idx + i] = source->data[src_idx + i];
}
}
}
}
Sprite* Sprite::CreateTiled(Sprite* source, int32_t target_width, int32_t target_height)
{
if (!source || !source->data || source->width <= 0 || source->height <= 0 || target_width <= 0 ||
target_height <= 0)
{
return nullptr;
}
Sprite* tiled = new Sprite();
tiled->width = target_width;
tiled->height = target_height;
tiled->format = source->format;
tiled->has_transparency = source->has_transparency;
tiled->has_alpha = source->has_alpha;
// Copy sprite-specific properties
tiled->pivot_x = source->pivot_x;
tiled->pivot_y = source->pivot_y;
tiled->pixels_per_meter = source->pixels_per_meter;
tiled->transparent_r = source->transparent_r;
tiled->transparent_g = source->transparent_g;
tiled->transparent_b = source->transparent_b;
tiled->has_chroma_key = source->has_chroma_key;
// chromaRowSpans is intentionally NOT copied: tiled output has different
// dimensions, so source spans don't apply. Render falls back to per-pixel
// chroma compare for tiled sprites — uncommon and small perf cost.
uint32_t bytes_per_pixel = Texture2D::GetBytesPerPixel(source->format);
size_t tiled_data_size = target_width * target_height * bytes_per_pixel;
tiled->data = (uint8_t*)DekiMemory::Allocate(tiled_data_size, true);
if (!tiled->data)
{
delete tiled;
return nullptr;
}
BakeTiledInto(tiled->data, target_width, target_height, source);
return tiled;
}
// 9-slice implementation
bool Sprite::SetNineSliceBorders(uint16_t left, uint16_t right, uint16_t top, uint16_t bottom)
{
// Validate that borders don't exceed sprite dimensions
if (left + right >= width || top + bottom >= height)
{
DEKI_LOG_ERROR("Invalid 9-slice borders: L=%u R=%u T=%u B=%u for sprite %dx%d",
left, right, top, bottom, width, height);
return false;
}
nine_slice_left = left;
nine_slice_right = right;
nine_slice_top = top;
nine_slice_bottom = bottom;
has_nine_slice = true;
DEKI_LOG_INTERNAL("Set 9-slice borders: L=%u R=%u T=%u B=%u", left, right, top, bottom);
return true;
}
void Sprite::BakeNineSliceInto(uint8_t* dst, int32_t target_width, int32_t target_height, const Sprite* source)
{
uint32_t bytes_per_pixel = Texture2D::GetBytesPerPixel(source->format);
// Calculate region dimensions
// Source regions
int32_t src_left = source->nine_slice_left;
int32_t src_right = source->nine_slice_right;
int32_t src_top = source->nine_slice_top;
int32_t src_bottom = source->nine_slice_bottom;
int32_t src_center_w = source->width - src_left - src_right;
int32_t src_center_h = source->height - src_top - src_bottom;
// Destination regions
int32_t dst_left = src_left;
int32_t dst_right = src_right;
int32_t dst_top = src_top;
int32_t dst_bottom = src_bottom;
int32_t dst_center_w = target_width - dst_left - dst_right;
int32_t dst_center_h = target_height - dst_top - dst_bottom;
// Helper lambda to copy a pixel region with nearest-neighbor scaling
auto CopyRegion = [](uint8_t* dst, int32_t dst_width, int32_t dst_x, int32_t dst_y,
int32_t dst_w, int32_t dst_h,
const uint8_t* src, int32_t src_width, int32_t src_x, int32_t src_y,
int32_t src_w, int32_t src_h, uint32_t bytes_per_pixel)
{
for (int32_t dy = 0; dy < dst_h; dy++)
{
// Calculate source Y using nearest-neighbor
int32_t sy = (dy * src_h) / dst_h;
const uint8_t* src_row = src + ((src_y + sy) * src_width + src_x) * bytes_per_pixel;
uint8_t* dst_row = dst + ((dst_y + dy) * dst_width + dst_x) * bytes_per_pixel;
for (int32_t dx = 0; dx < dst_w; dx++)
{
// Calculate source X using nearest-neighbor
int32_t sx = (dx * src_w) / dst_w;
const uint8_t* src_pixel = src_row + sx * bytes_per_pixel;
uint8_t* dst_pixel = dst_row + dx * bytes_per_pixel;
// Copy pixel data
for (uint32_t b = 0; b < bytes_per_pixel; b++)
{
dst_pixel[b] = src_pixel[b];
}
}
}
};
// Process all 9 regions:
// +----+--------+----+
// | TL | Top | TR |
// +----+--------+----+
// | L | Center | R |
// +----+--------+----+
// | BL | Bottom | BR |
// +----+--------+----+
// Top-left corner (copy as-is)
if (src_left > 0 && src_top > 0)
{
CopyRegion(dst, target_width, 0, 0, dst_left, dst_top,
source->data, source->width, 0, 0, src_left, src_top, bytes_per_pixel);
}
// Top edge (stretch horizontally)
if (src_top > 0 && src_center_w > 0)
{
CopyRegion(dst, target_width, dst_left, 0, dst_center_w, dst_top,
source->data, source->width, src_left, 0, src_center_w, src_top, bytes_per_pixel);
}
// Top-right corner (copy as-is)
if (src_right > 0 && src_top > 0)
{
CopyRegion(dst, target_width, target_width - dst_right, 0, dst_right, dst_top,
source->data, source->width, source->width - src_right, 0, src_right, src_top, bytes_per_pixel);
}
// Left edge (stretch vertically)
if (src_left > 0 && src_center_h > 0)
{
CopyRegion(dst, target_width, 0, dst_top, dst_left, dst_center_h,
source->data, source->width, 0, src_top, src_left, src_center_h, bytes_per_pixel);
}
// Center (stretch both directions)
if (src_center_w > 0 && src_center_h > 0)
{
CopyRegion(dst, target_width, dst_left, dst_top, dst_center_w, dst_center_h,
source->data, source->width, src_left, src_top, src_center_w, src_center_h, bytes_per_pixel);
}
// Right edge (stretch vertically)
if (src_right > 0 && src_center_h > 0)
{
CopyRegion(dst, target_width, target_width - dst_right, dst_top, dst_right, dst_center_h,
source->data, source->width, source->width - src_right, src_top, src_right, src_center_h, bytes_per_pixel);
}
// Bottom-left corner (copy as-is)
if (src_left > 0 && src_bottom > 0)
{
CopyRegion(dst, target_width, 0, target_height - dst_bottom, dst_left, dst_bottom,
source->data, source->width, 0, source->height - src_bottom, src_left, src_bottom, bytes_per_pixel);
}
// Bottom edge (stretch horizontally)
if (src_center_w > 0 && src_bottom > 0)
{
CopyRegion(dst, target_width, dst_left, target_height - dst_bottom, dst_center_w, dst_bottom,
source->data, source->width, src_left, source->height - src_bottom, src_center_w, src_bottom, bytes_per_pixel);
}
// Bottom-right corner (copy as-is)
if (src_right > 0 && src_bottom > 0)
{
CopyRegion(dst, target_width, target_width - dst_right, target_height - dst_bottom, dst_right, dst_bottom,
source->data, source->width, source->width - src_right, source->height - src_bottom, src_right, src_bottom, bytes_per_pixel);
}
}
Sprite* Sprite::CreateNineSlice(Sprite* source, int32_t target_width, int32_t target_height)
{
// Validate input
if (!source || !source->data)
{
DEKI_LOG_ERROR("CreateNineSlice: Invalid source sprite");
return nullptr;
}
if (!source->has_nine_slice)
{
DEKI_LOG_ERROR("CreateNineSlice: Source sprite does not have 9-slice data");
return nullptr;
}
// Validate target dimensions
int32_t min_width = source->nine_slice_left + source->nine_slice_right;
int32_t min_height = source->nine_slice_top + source->nine_slice_bottom;
if (target_width < min_width || target_height < min_height)
{
DEKI_LOG_ERROR("CreateNineSlice: Target size %dx%d too small (min: %dx%d)",
target_width, target_height, min_width, min_height);
return nullptr;
}
Sprite* result = new Sprite();
result->width = target_width;
result->height = target_height;
result->format = source->format;
result->has_transparency = source->has_transparency;
result->has_alpha = source->has_alpha;
result->pivot_x = source->pivot_x;
result->pivot_y = source->pivot_y;
result->pixels_per_meter = source->pixels_per_meter;
result->transparent_r = source->transparent_r;
result->transparent_g = source->transparent_g;
result->transparent_b = source->transparent_b;
result->has_chroma_key = source->has_chroma_key;
// chromaRowSpans not copied — see CreateTiled note.
result->has_nine_slice = source->has_nine_slice;
result->nine_slice_left = source->nine_slice_left;
result->nine_slice_right = source->nine_slice_right;
result->nine_slice_top = source->nine_slice_top;
result->nine_slice_bottom = source->nine_slice_bottom;
uint32_t bytes_per_pixel = Texture2D::GetBytesPerPixel(source->format);
size_t result_data_size = target_width * target_height * bytes_per_pixel;
result->data = (uint8_t*)DekiMemory::Allocate(result_data_size, true, "Sprite::CreateNineSlice");
if (!result->data)
{
DEKI_LOG_ERROR("CreateNineSlice: Failed to allocate memory for scaled sprite");
delete result;
return nullptr;
}
BakeNineSliceInto(result->data, target_width, target_height, source);
DEKI_LOG_INTERNAL("Created 9-slice sprite: %dx%d -> %dx%d",
source->width, source->height, target_width, target_height);
return result;
}
// Self-register sprite loader with AssetManager
namespace {
struct _SpriteLoaderReg {
_SpriteLoaderReg() {
Deki::AssetManager::RegisterLoader("Sprite",
[](const char* p) -> void* {
auto* s = Sprite::Load(p);
if (s) DekiTime::Delay(1); // Yield for watchdog on embedded
return s;
},
[](void* a) { delete static_cast<Sprite*>(a); },
[](const uint8_t* d, size_t s) -> void* { return Sprite::LoadFromFileData(d, s); });
// Also register as "Texture" (alias)
Deki::AssetManager::RegisterLoader("Texture",
[](const char* p) -> void* {
auto* s = Sprite::Load(p);
if (s) DekiTime::Delay(1);
return s;
},
[](void* a) { delete static_cast<Sprite*>(a); },
[](const uint8_t* d, size_t s) -> void* { return Sprite::LoadFromFileData(d, s); });
}
};
static _SpriteLoaderReg s_spriteLoaderReg;
}