Background: I wrote my own Bounds struct, because I overlooked that collision-rs already has an Aabb3 that is just what I need (didn't associate bounding boxes with collision detection, so I ignored the lib...).
For a 'go-to' CG math wrapper I'd expect bounding boxes and perhaps also some other features of collision-rs.
Background: I wrote my own
Boundsstruct, because I overlooked thatcollision-rsalready has anAabb3that is just what I need (didn't associate bounding boxes with collision detection, so I ignored the lib...).For a 'go-to' CG math wrapper I'd expect bounding boxes and perhaps also some other features of
collision-rs.