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ParaView VR geometry #3

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@abensonca

The geometry configuration for ParaView is not correct. Ideally a source at the origin in ParaView should appear at approximately eye-level on the wall, and in the plan of the screen. You can tell when an object is in the plane of the screen by walking left and right in front of the wall - if the object is correctly positioned it should not move in the x-axis (if it's not in the plane of the screen it will follow you as you walk), but instead stay in place (you'll just start to see around the sides of it.

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