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Some Platformer Levels Crash upon Loading #346

Description

I've seen so many platformer levels crash on me, despite me doing everything. Disabling QOLMod fixes the problem, but.. yeah. I think detailed platformer levels do this, but I'm not too sure. Please. Help.

Full Crash Report:

2026-07-06T14:17:47.384610+0000
Whoopsies! An unhandled exception has occurred.

== Geode Information ==
Loader Version: v5.7.1
Platform: Android 15 arm64-v8a (SDK 35)
Loader Commit: 1e98811
Bindings Commit: f8cc94be
Installed mods: 49
Failed to load: 0

== Exception Information ==
Faulty Lib:
Faulty Mod:
Instruction Address: 0x7bffce2764
Signal: 11, code 1 (SIGSEGV: Segmentation Fault)
Signal Detail: Could not access memory at 0x140 (address not mapped to an object)

== Stack Trace (the most important part) ==

  • 0x7bffce2764 (relocated function)
  • 0x7bffce2714 (hook handler)
  • libcocos2dcpp.so + 0x58dc64 (OBB2D::overlaps(OBB2D*) + 0x14)
  • thesillydoggo.qolmod.android64.so + 0x238424 (geode::modifier::AsStaticFunction_collisionCheckObjects<hook55<(anonymous namespace)::hook55Parent>, void (hook55<(anonymous namespace)::hook55Parent>::)(PlayerObject, geode::stl::vector<GameObject*, geode::stl::allocator<GameObject*> >, int, float)>::Impl<void (hook55<(anonymous namespace)::hook55Parent>::)(PlayerObject*, geode::stl::vector<GameObject*, geode::stl::allocator<GameObject*> >, int, float)>::function(hook55<(anonymous namespace)::hook55Parent>, PlayerObject*, geode::stl::vector<GameObject*, geode::stl::allocator<GameObject*> >*, int, float) + 0x1f4)

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