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[Suggestion] Better QoL for the various planners the mod adds #41

@RedRaspberry

Description

@RedRaspberry

Summary

Right now, if I want to use the bees effectively , I need to carry around a deconstruction planner, a schematic&quill, a construction planner, and possibly a pickup planner. This is 3-4 slots in my inventory for functionality that isn't very different from planner to planner. It would be nice if the mod could combine the functionality of all the various planners (including the vanilla create one) into a single item, and you could mode swap between them instead.

Motivation

The inventory clutter bothers me, and I get slightly confused whenever I need to swap between a schematic&quill and a construction planner- it feels like these items are meant to work together almost 100% of the time so having them as separate items is just kinda cumbersome.

Proposed Solution

Either allow me to craft all the various planners together into one item, or just add one planner to begin with (you can change the texture showing on the item when its in each of the 4 states so it's not wasted work, I genuinely like the textures) and add the ability to cycle through the modes.
OR
go full factorio with it, allow me to set keybinds for each of the planner types, remove the items entirely. Pressing ctrl+C to highlight a region with the schematic&quill, ctrl+X to deconstruct it, and then ctrl+V to place it with the construction planner in a new spot would be a huge improvement to the currently quite slow workflow of moving a building a few blocks over. Factorio has basically completely ignored the existence of the physical planner items for quite some time, and basically only keeps them around for use in mods like recursive blueprints. I think the same approach makes sense here. There would still need to be a way to obtain the programmed schematic and the normal blueprint paper from create itself for use in the schematic deployer and schematicannon, but that's it. You can choose to ignore them as a player. It's not like the crafting recipes for them are expensive as it stands right now; the "gate" to using this mod is crafting a bunch of bees, not the planners

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